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DarkSwitchNewsThe Art of Dark Switch - Art Book DLC is out now
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The Art of Dark Switch - Art Book DLC is out now

DarkSwitch · published 2 Oct 2026, 08:37 UTC

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Elaran was drawn long before it was ever built.Before the first lamp of the settlement lit up, it was a pencil sketch on somebody's desk. The Art of Dark Switch collects that work: 90 pages of concept art, creature sheets and world lore, with commentary in English and Russian.

What is inside

The World of Nelaya. A planet that once every two thousand years spends a full century inside a current of the Shroud, where the only shelter worth the name are the Great Trees: titans hundreds of meters tall that drink light for centuries to give it back. The same chapter opens the ruins of the Ancients, who built colossal walkers, whole cities adrift in the sky and sky-whales called into being by will alone, and whom none of it saved.Ecosystem. The Shroud rewrote everything alive. Plants darkened to reds and browns to catch more light, animals twisted into chimeras, and almost every original species is gone. Our favorite page in this chapter is the Lullaby, a creature that can pass for a person lost in the Shroud.Areliyans and classes of settlers. How a civilization actually lives in a treetop: who fells the timber, why no title is more honorable than Craftsman, and how one archaic word, Ranger, covers a scout, a skywalker crew and the city guard alike. Above them all, Sorago rules fifty thousand souls through a high archon balancing twelve noble houses that never stop fighting each other.Characters. Portraits, early passes and the versions that did not survive the edit. Valfidis, obsessed with the legacy of the Ancients, left lame by the crash that took almost his entire family. Ginoa, the youngest captain in the Sorago fleet, who will stop at nothing to find her father. And the Legatus, whose faith allows no compromise and whose mercy allows no weakness.Technologies. Everything the Areliyans built to hold out. Luminaris with its three-meter Sun Seed, the rings of mirrors and lenses, and the ungainly prism on propellers hanging above the Tree. The walkers that work where people cannot, one cracking open gas pockets in the swamp, another chewing ancient wrecks into carryable pieces. And the skywalkers, from light scouts up to the Sunburst, a cruiser that is a mobile settlement in its own right.Buildings. A settlement drawn from the ground up: extraction sites below, kaleyards and farms among the roots, fishing boats on the water, and houses crowding the branches above, where space is worth its weight in gold. Food, production, population, research, light and defense each get their own spreads, and a single building can be followed from its first level to its last rebuild.Thank you to our artists, and to everyone who asked for a way to see this world up close.

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In-game event7 Oct 2026DarkSwitch - Update 1.2.1Shine bright, Arelians! This update is all about letting you focus on building Elaran. We have reworked the camera: it no longer spins on its own, zooms smoothly toward your cursor and easily frames any platform on the Great Tree. Quest windows and events now wait until you have placed your building, autosaves no longer cancel it, and game time no longer freezes at 7:00 and 22:00. Walkers are b…Community24 Sep 2026Dark Switch Roadmap: Q4 2026Survivors of Elaran! Since launch we have been reading every review, bug report and forum thread, and most of what you see on this roadmap came straight from you. Here is what we are working on until the end of the year. SEPTEMBER - OCTOBER Settlement Dashboard The statistics window has been rebuilt from scratch. · Daily production and consumption for every resource, citizens and outposts inclu…Major update17 Sep 2026DarkSwitch - Update 1.2.0Shine bright, Arelians! This update is built around the new colony statistics window: production and consumption at a glance, per-resource lists of producers and consumers, dynamics graphs, and filters that help you find the bottleneck in seconds. The late game gets louder, too - in Chapters 4-5 waves of ground and flying monsters come for the colony at night, while the global map gains new poi…