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DarkSwitchNewsDarkSwitch - Update 1.2.0
Major update

DarkSwitch - Update 1.2.0

DarkSwitch · published 17 Sep 2026, 09:14 UTC

All newsPlayers around this dateRead on Steam

Shine bright, Arelians!

This update is built around the new colony statistics window: production and consumption at a glance, per-resource lists of producers and consumers, dynamics graphs, and filters that help you find the bottleneck in seconds.

The late game gets louder, too - in Chapters 4-5 waves of ground and flying monsters come for the colony at night, while the global map gains new points of interest, scout airship incidents, and survivor spawn points. We've also reworked the work shifts panel, added new tutorials, and fixed a long list of issues, including ones reported by the community.

Update 1.2.0

  •   Fully reworked colony statistics window with parameter switching and resource selection

  •   Daily production and consumption summary, including citizens and outposts

  •   List of producers and consumers for the selected resource

  •   Building location display on the map straight from the dashboard

  •   Production vs consumption comparison signs - surpluses and deficits at a glance

  •   Storage stock dynamics graph

  •   Production and consumption dynamics graph with a detailed per-point tooltip

  •   Resource filtering and sorting of buildings by consumption

  •   New icons for dashboard panels

  •   Enemy waves in Chapters 4-5: at night, once the shroud surge is over, ground and flying enemies attack the colony

  •   New late-game points of interest on the global map, with unlock timers

  •   New incidents involving a scout airship

  •   New survivor spawn points on the global map

  •   New "How to Deal with Fear" tutorial chain (3 steps)

  •   New "Time to Eat" tutorial

  •   Updated construction and work shift tutorials with new illustrations

  •   Fixed the order and chaining of tutorial prompts (Veil resistance on the global map, fear steps)

  •   Rebalanced scout airships and the encounters involving them

  •   Reworked rewards and conditions in a number of optional incidents (ruins, book quests, walkers, survivors, tech incidents)

  •   New work shifts panel layout on the universal layout - elements no longer overlap, the third shift "max" button no longer overlaps the shifts toggle

  •   New icons for the shifts panel

  •   Fixed a crash / inability to load a save in Chapter 1

  •   Fixed add/remove citizen icons in Choice Event result info

  •   Dismantling buildings and mycelium are no longer listed in the problems panel as buildings without workers

  •   Fixed a bug with repairing the skywalkers pier

  •   Removed an incorrect "no resources" notification for the farm

  •   Notification sounds are no longer audible in the credits after finishing the game; game ticks are properly paused on victory

  •   Fixed the text field size in the fear tooltip on the global map

  •   Production and consumption data now initializes correctly for older saves

  • Fixed quick access to the Skywalker Shipyard - the button would not activate if the player had no skywalkers

  • Fixed hungry villagers in Chapter 4 - during mass starvation they would get stuck at the Council building and starve to death, causing a sharp spike in Fear

  • Fixed the highlight frames in the work shifts tutorial

  • Fixed skywalkers freezing on missions - the timer would stop at 0 minutes remaining and the mission would never complete

Join our Discord to learn more about DarkSwitch! - https://discord.gg/FaP9KBdtq2

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