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ImpiousNewsDemo Patch Notes v0.1.4
Game update

Demo Patch Notes v0.1.4

Impious · published 28 Sep 2026, 18:07 UTC

All newsPlayers around this dateRead on Steam

Fixed

  • Fixed two bugs that could break the tutorial:

    • Equipped items were not locked, allowing them to be placed in the offer bag and disrupting the tutorial flow.

    • Enemy Fervor values were too low to complete the intended sequence.

  • Fixed a bug where items could be lost by clicking multiple recipes in the crafting panel.

  • Tooltips no longer appear while dragging items.

Changed

  • Eased the onboarding experience by preventing encounters with multiple enemies at the very beginning of a run.

  • Crates now retain a darker highlight while they still contain items.

Added

  • Added a requested Take All option.

  • Added a quick survey to make giving feedback easier.

More from Impious

Other announcements

All news
Major update6 Oct 2026Demo Update - New Encounters, More Control, Less RNGPlease note: This update requires a new character. Previous characters are no longer compatible with the current version. After reading your feedback and watching more people play, I realized the encounter system wasn’t working the way I’d hoped. It was often confusing, and the decisions didn’t feel meaningful enough. These encounters were designed early in development to offer a quick decision…In-game event25 Sep 2026Impious Demo is out!!Finally! After a hellish summer of hard work, the first demo build is public! I could post a massive changelog of implemented systems and bug fixes, but instead I'm going to sum up what the demo contains and highlight some of its features. Demo content: · Full first level. · 3 playable classes. · A limited set of rooms, items, NPCs, and enemies. · An in-depth tutorial. Some new features: · Musi…In-game event27 Jun 2026Impious v0.1.3(4) - Performance boost!This patch focused on fixing a couple of performance issues that were affecting performance on lower end devices, at the same time new rooms were designed and modelled with their specific loot containers. The performances issue was quite difficult to find, but luckily they were quite easy to fix, so I could boost the performance by ≈2.5 while putting new assets,loots and rooms at the same time.…