
Seasons: Cities now lives through four 30-day seasons, which impacts certain producers like farms.
Weather: Rain and snow now fall by temperature.
Seasonal farming: Open-field farms slow in the cold and under pollution. Greenhouses can counter the effects of pollution and the cold at a cost.
Soil fertility: Open-field farms are now impacted by soil fertility.
City events: The city will now periodically provide challenges and opportunities.
Fire: Buildings can now catch fire, build those fire departments to respond to suppress them!
Police: Buildings can now be burglarized, build police departments to catch the criminals in time!
Aftermath: Buildings destroyed by fire or crime will have to be repaired.
Storage Depot: Stockpile materials and goods against the lean season.
Water pumps: Water pumps are now impacted by pollution.
Rebalance: A broad pass across construction costs, running costs and market prices.
Settings window: Improved the settings window to prevent invalid configurations from being saved.
Day and night display: Improved the day/night cycle and added options for Realistic, High Visibility, Day or Night.
Building panel: Significantly improved the building panel, added many tooltips to explain game mechanics.
Map terrain: Reworked the water and terrain to be more expressive and easier on the eyes.
Night lights: Added street lights in night time scenes.
Pedestrians: Pedestrians will now walk the sidewalks.
Day and Night modes: The Day-only and Night-only display modes cache shadows more aggressively and run faster.
Car simulation: Continued to speed up simulation and rendering of cars.
Caution: Due to new terrain generation, older cities will appear as "islands" with sharp falloffs at the edge, this is cosmetic.