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CityZen PlaytestNewsPatch v0.7 - Public Works
In-game event

Patch v0.7 - Public Works

CityZen Playtest · published 14 Oct 2026, 15:58 UTC · build 25927235

All newsPlayers around this dateRead on Steam

New Features

Public Works

  • Public Works: City Hall, Town Center, Museum, Bank, Clinic and College must now be constructed in phases.

  • Construction: Public Works require construction materials delivered by road before they can open.

  • Clinic and College: New public works that provide healthcare and education to residents and visitors.

Industry

  • Oil Derrick: Extracts oil from new oil deposits.

  • Chemical Plant: Produces plastic, solvents, fuel and cement. Mines now produce stone.

  • Artisan Studio: Produces supplies for public works.

  • Advanced goods: Added electronics, precision machinery, medical equipment and security systems.

  • Fishing and dining: Added the Fishing Wharf and Fine Restaurant, along with fishing grounds on the lake.

Roads and Highways

  • Highways: Rebuilt highway construction to work like streets. Highways unlock with the City Hall.

  • Elevated roads: Streets and highways support three raised levels, ramps and automatic bridges. Only ground-level streets serve buildings.

  • Diagonal streets: Streets and bridges can now be built diagonally.

Economy

  • Utilities: Homes now need and pay for power and water.

  • Tourism: Motel visitors buy surplus services, generating tourism income.

  • Farmers Market: Stocks produce and higher end items for nearby homes.

  • Rebalance: Reworked construction costs, running costs, prices and building unlocks for the expanded production chains.

User Interface

  • Tutorial: Added a rewarded tutorial covering the path from your first utilities to City Hall.

  • Map size: New cities can use Small or Medium maps. Medium has more than twice the land.

Improvements and Enhancements

  • Building panel: Added construction progress, tourism purchases and household spending details.

  • Demolition: Added a cancellable countdown before buildings are demolished.

  • Freight traffic: Each road shipment now has its own vehicle type and trailing ribbon.

  • Save recovery: Improved detection of damaged saves and recovery from the last good save.

Fixes

  • Map generation: Fixed some new cities repeating the same map, starting layout and deposits.

  • Placement: Fixed overlapping buildings and valid shoreline placements being blocked.

  • Pausing: Fixed time advancing while paused or in menus.

Performance

  • Terrain: Reduced stuttering when building near water.

Notes

  • Caution: Existing highways are removed. Rebuild them after placing City Hall.

  • Caution: Fire and police stations now need three skilled workers per shift. Existing stations load with all shifts off; switch them back on.

  • Caution: Older cities need utilities for homes and consumer goods for Apartments.

  • Caution: Coal has been replaced by Oil.

  • Caution: Factories now produce only advanced goods.

  • Caution: Museums now require exhibition pieces to provide services.

More from CityZen Playtest

Other announcements

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