
Public Works: City Hall, Town Center, Museum, Bank, Clinic and College must now be constructed in phases.
Construction: Public Works require construction materials delivered by road before they can open.
Clinic and College: New public works that provide healthcare and education to residents and visitors.
Oil Derrick: Extracts oil from new oil deposits.
Chemical Plant: Produces plastic, solvents, fuel and cement. Mines now produce stone.
Artisan Studio: Produces supplies for public works.
Advanced goods: Added electronics, precision machinery, medical equipment and security systems.
Fishing and dining: Added the Fishing Wharf and Fine Restaurant, along with fishing grounds on the lake.
Highways: Rebuilt highway construction to work like streets. Highways unlock with the City Hall.
Elevated roads: Streets and highways support three raised levels, ramps and automatic bridges. Only ground-level streets serve buildings.
Diagonal streets: Streets and bridges can now be built diagonally.
Utilities: Homes now need and pay for power and water.
Tourism: Motel visitors buy surplus services, generating tourism income.
Farmers Market: Stocks produce and higher end items for nearby homes.
Rebalance: Reworked construction costs, running costs, prices and building unlocks for the expanded production chains.
Tutorial: Added a rewarded tutorial covering the path from your first utilities to City Hall.
Map size: New cities can use Small or Medium maps. Medium has more than twice the land.
Building panel: Added construction progress, tourism purchases and household spending details.
Demolition: Added a cancellable countdown before buildings are demolished.
Freight traffic: Each road shipment now has its own vehicle type and trailing ribbon.
Save recovery: Improved detection of damaged saves and recovery from the last good save.
Map generation: Fixed some new cities repeating the same map, starting layout and deposits.
Placement: Fixed overlapping buildings and valid shoreline placements being blocked.
Pausing: Fixed time advancing while paused or in menus.
Terrain: Reduced stuttering when building near water.
Caution: Existing highways are removed. Rebuild them after placing City Hall.
Caution: Fire and police stations now need three skilled workers per shift. Existing stations load with all shifts off; switch them back on.
Caution: Older cities need utilities for homes and consumer goods for Apartments.
Caution: Coal has been replaced by Oil.
Caution: Factories now produce only advanced goods.
Caution: Museums now require exhibition pieces to provide services.