Custom lobbies now have a tab to manage your banned players
Custom lobbies now allow blocking players permanently
Blocked players are banned by default from all lobbies you host
You can edit your blocked players list from the Account options menu
Kicking, banning, and blocking actions now have confirmation dialogs
Custom lobby members now appear in the same order for all players in the lobby
Custom lobbies now have an option to enable Big Heads mode
This option is only available for hosts who have the Special Supporter Edition unlocked
Custom lobbies now have an option to change the delay between death and becoming a ghost
Custom lobbies now have an option to modify clue upgrade cost
Custom lobbies now have an option to modify shared clue cost
Custom lobbies now have an option to force all players to be random characters
Lobby descriptions now support multi-line text editing
In-game player counts now show the expected player count rather than the loaded player count until the immunity timer has ended
Due to some players consistently loading into matches late, this could become an unintended meta-role-reveal to players carefully watching the player counts
Matchmaking now shows the number of players queued for your next match
Guardians now follow more dynamic and unpredictable movement paths
The alchemy chamber guardian in Solarium wing has moved to the water area under the underground zipline
The library guardian in Lunum wing has moved to the south east forest
Updated the grapple minigame button layout to make the Stunner option more immediately obvious
Added a Game Menu keybind to open the last game menu you had open (i.e. inventory / map / suspects)
The keybind settings now support some additional keys
The keybind settings now show multiple bindings for actions that also have a mouse button
Revised item sell order at staff so that consumables are at the top and grenades are above traps
Updated the gameplay subtitles option to allow selecting between small and large text
The Focus Mode clue overlay no longer displays if a crime scene has 0 clues
Added a new interface option to show an indicator under the crosshair when poisoned
The guardian status HUD now shows a progress bar indicating the time to the next release
The interface settings now allow adjusting ability flourishes as its own category
The main menu chat now logs when players join or leave a party or custom lobby
The bribe menu now displays "YOURS" for clues pointing to you
Increased the size of weapons and items on the battle pass preview
Added Vending Chests, which can be opened for 1 token to receive an item of your choice.
Spend your extra tokens on consumables such as Health Packs and Antidotes.
Vending Chests are scattered throughout the levels, with a particularly high concentration in the harbor area.
One intention was to prevent resupplying during the final showdown in the harbor area from revolving around the same NPC staff, which often caused matches to play out similarly. Instead, it now offers more locations where players can restock on Health Packs, Ammo, and other items.
Chests will no longer give guns or melee weapons that the player cannot pick up
For example, the Firearms chest will not give an SMG if the player is already carrying a Revolver
Chests will no longer give items the player already owns
For example, the Mystery chest will not give a Stunner if the player is already carrying one
Updated the physics simulation of swinging doors and prevented players from getting stuck in them when closing
Ghosts now have a special transition when returning to life
Players no longer fall off of ziplines when taking any damage
Tracking guardians now prioritizes active guardians first and then by the order they will release in
The stunner now fades and disables visually after being used up and dropped to the ground
Updated the chest opening animations to interrupt sooner for a more responsive feel
Improved animation blending when moving and performing upper-body actions at the same time
Improved the skin complexion of Sleuth and Sniper's faces
Improved player shadows on low shadow quality settings
Added more item and level variation to the training mode bots
Removed respawn points in the harbor that were too close together
Mini-chest placements have been adjusted to prevent players from embedding in geometry when opening them
Reduced the volume of Psychometrist's Life Sense sound FX
Ghosts now play a timer sound when close to respawning
Players now perform special voice lines when resurrecting
Grenades now have bounce impact sound FX
Optimized boot times and load times
Optimized server performance to reduce hitches that could cause delayed responsiveness in multiplayer
Text fields now accept a wider range of characters across different languages
Players can no longer be tracked while respawning
This includes: while dead, while a ghost, and while respawn immunity is active
Attempting to track a player in those states will fail with a warning message
Respawn immunity time increased from 10s -> 20s
Respawn immunity time in the harbor is still 10s
Respawn immunity time in the harbor is now a separate custom lobby rule
Players now respawn immediately instead of becoming a ghost once the harbor gate closes
Delay between death and becoming a ghost increased from 6s -> 10s
Ghost signal no longer goes on cooldown if it doesn't hit anything
Ghost signal range increased from 6m -> 15m
Combat timer duration decreased from 10s -> 7s
Concealing bullet casings now grants 25 XP like all other clue conceals
Projectiles now correctly spawn clues at the throw location instead of the hit location
Clue bribe cost has been reduced from 50/100 -> 35 gold for all clue types
Blood and fingerprint bribes are no longer more expensive than other clue types
Clue bribe cost has been reduced from 50 -> 35 gold for Nearby Clues
Trap detonation now drops two partial clues instead of a full clue
Wolves now only drop fingerprint clues when at least MED guilt level
Wolves now only drop blood clues when at least HIGH guilt level
Gamer
Gamer Rage now displays the bonus amount when active
Healer
Healing Herbs are now visible on the map and can be tracked
Healing Herbs can now be pinged
Otaku
Deal Finder's custom discount widget can now be accessed on controller
Surgeon
Sadist now causes the crosshairs to glow when active
Journalist
Magic Map no longer shows players who are respawning
This includes: while dead, while a ghost, and while respawn immunity is active
The token dispenser interact prompt for secret knowledge now has a custom interface
Revolver
Piercing Shot is no longer blocked by floors with carpets or walls with paintings
Previously, Piercing Shot would treat any layer of geometry as a separate hit for the purposes of its pierce count. That includes objects like paintings, carpets, or any other decorative layer. Now, it treats any cluster of geometry within a short distance as a single layer, which should make it feel much more consistent.
Fixed your own customize screen banners and titles changing when other lobby players update their banners or titles
Fixed unrelated icon appearing at the top-left of the screen when the event feed appeared
Fixed game over menus showing different levels for the same player
Fixed crime scenes not showing action prompts when the corresponding keybinds had been rebound
Fixed a loading tip mentioning looting items off of corpses
Fixed keybind settings icons not updating when a controller is connected or disconnected
Fixed Steam profile images sometimes not loading in custom lobbies
Fixed the Survival Rate game stat to record based on eliminations rather than just deaths
Fixed overlapping crowbar text in the basic tutorial
Fixed some damage reduction bonuses not affecting the number of hit bars shown in the grapple menu
Fixed the custom lobby description field being greyed out for non-hosts
Fixed the notification settings in the options menu not being navigable using controller
Fixed a miscellaneous circle shape appearing on the Lunum wing map
Fixed players being able to report themselves on the match history menu
Fixed the map floor label being vertically offset on the map menu
Fixed the mouse cursor being vertically offset in Windowed mode at the monitor's max resolution
Fixed being locked out of menus when input mode is set to Controller with no controller connected
Fixed controller stick input getting stuck and repeating infinitely on the character skin selection bar
Fixed spectator text chat not working
Fixed the toxic screen FX persisting permanently if you left a match while inflicted with toxic
Fixed squad member HUD showing the wrong state when spectating a player in a squad
Fixed the ammo count being misaligned on the item wheel menu
Fixed the speaking player list not displaying as a ghost
Fixed the Focus Mode clue overlay not showing in grey when no clues are concealable
Fixed duplicate wolf reveal messages when an already-revealed player violates a safe zone
Fixed "Claim All Rewards" battle pass button not being usable when only tier 0 rewards were available
Fixed tutorial reward prompts appearing on free trial versions
Fixed the kill feed showing the wrong weapon and attacker when a player died from damage over time
Fixed "Analyze at Workbench" message displaying on clues found on an already-revealed player
Fixed Serial Killer's Calling Card bonus not displaying if an identified player died
Fixed assist icons appearing on disconnect messages
Fixed item names getting cut off in the pickpocket minigame when gaps were short
Fixed the clue corner spamming clue drop alerts when switching spectated players
Fixed the estimated time to match text overlapping the region selector
Fixed the challenges panel not being scrollable using the mouse wheel
Fixed a death tip relating to using Body Armor not showing under the correct conditions
Fixed the free trial and message of the day popups overlapping each other
Fixed the character preview details button being unresponsive when opened from the battle pass
Fixed the workbench clues tab losing focus when switching from keyboard to controller input
Fixed harbor pulleys sometimes showing in the wrong place on the HUD
Fixed the main menu chat window scrolling even when not focused
Fixed the lobby chat and description fields accepting text input at the same time
Fixed the inbox menu sometimes breaking after clicking the next page button when it's on the last page
Fixed the lobby invite buttons being clickable when outside the scroll panel
Fixed ghost ping cooldown bar being briefly visible after respawning
Fixed the clue damage bonus display on revealed players to include Sleuth's Hot on the Trail passive
Fixed "Perfect Block" being line-wrapped incorrectly in the grapple minigame
Fixed text overflow on the elimination screen death tips
Fixed reward title and description overlapping on the battle pass reward popup
Fixed misplaced header in the career menu
Fixed bug where a player who died 5 seconds before the harbor bridge closed would respawn a second time, causing them to respawn without any items or xp
Fixed various tutorial bugs related to the user rebinding inputs in the keybinds menu
Fixed showdown mode not triggering for matches with respawns enabled
Fixed multiple actions sometimes being fired at once when keybinds were bound with the Ctrl modifier
Fixed mini-chests being accessible during the tutorials
Fixed menus being constantly interrupted by damage over time when Close Menus on Damage was enabled
Fixed brief game freeze when tracking the nearest item pickup as Journalist
Fixed bug where the player could get stuck in the poison spray animation during the status tutorial
Fixed players briefly entering the spectator voice channel before becoming a ghost
Fixed player getting stuck on the second floor of the theatre in the basic tutorial
Fixed the status tutorial becoming blocked if the player dodged the initial poison application
Fixed inspecting a corpse killed by an already-tracked killer duplicating the tracking quest
Fixed bots sometimes failing to place stun traps during the status tutorial
Fixed pickpocket retaliation sometimes not applying after a pickpocket was attempted
Fixed track quests being overridable at staff during the tutorials
Fixed ghosts being visible to living players when using emotes
Fixed rare case where a client who died from a grapple could accidentally die by switching to spectate via the pause menu
Fixed cases where the combat timer would end before a grapple sequence has finished
Fixed cases where ghosts could erroneously take damage from living players
Fixed chest items being unable to be picked up after the chest was pinged
Fixed a bug where players could become stuck in the status tutorial if arriving at a destination too early
Fixed a bug where players could dodge the bleed attack in the status tutorial
Fixed players being stuck spectating the wrong player when playing in a squad and a teammate becomes a ghost
Fixed trap detonation effects not playing if the detonating player is far from the trap
Fixed the trap notification radius being smaller than the actual detonation radius
Fixed thrown knives sometimes appearing to throw twice
Fixed training mode bots all dying after the game timer ends
Fixed item pickup tracking leading to empty pickup locations
Fixed the wolf-to-lamb ratio not rounding correctly at certain player counts
Fixed custom lobbies failing to start if too many custom rules were set
Fixed Psychometrist's Death Sense granting its tracking damage bonus against players tracked from staff
Fixed poison spray not hitting players that were too close to you
Fixed poison spray and poison grenades not dropping clues
Fixed 50 gold pickups incorrectly spawning in guest rooms
Fixed drone rewards not being granted if the player dies with revives remaining
Fixed ghosts not being able to mark other ghosts as a lamb / wolf
Fixed the map tracking shortcuts for Journalist's Magic Map not working
Fixed Journalist's Secret Knowledge action being lower interact priority than quest levers
Fixed player pings not appearing if created when the player was offscreen
Fixed bug where other players would sometimes appear to warp when using melee weapons
Fixed players temporarily getting stuck against each other when talking to staff
Fixed traps sometimes failing to place on slow network connections
Fixed bug where server position corrections would cause the player to warp back and forth between two positions rapidly
Fixed bug where trying to sell two items consecutively with high latency could cause the second sell progress to get interrupted
Fixed external player position becoming desynced due to incorrect collision with the local player
Fixed movement rollback when breaching ground windows
Fixed cases where clients could fail to auto-reconnect in valid cases
Fixed players rubberbanding when stunned in midair or on a ladder
Fixed position desyncs when attempting to use an emote while midair
Fixed bug where Agedama the hedgehog could appear stuck on the Cosplayer's hand
Fixed bug where the zipline mesh could appear stuck on other players
Fixed held items flying out of the player's hand when they react to taking damage
Fixed players getting stuck on staff when vaulting over the counter in training mode
Fixed players playing a hurt animation when being healed in the status tutorial
Fixed trap detonators appearing to be used a second time when pressing the fire input in rapid succession
Fixed weapons sticking in place when jumping or crouching immediately after firing
Fixed jumping and melee attacking causing a run animation to play erroneously
Fixed the player's head not facing the correct direction during moving melee swings
Fixed the incorrect re-equip animation playing after performing a pickup with a weapon in hand
Fixed grapple idle camera animation stopping after being in grapple for too long
Fixed players appearing to slide when concealing bullet casings and then running
Fixed the player's right arm being permanently stuck in the item pick-up pose
Fixed items not staying gripped in the player's hand during the entire pick-up sequence
Fixed the player's left arm T-posing when aligning towards a drawer
Fixed wolf body inspect animations showing empty tweezers when using Psychometrist's Death Sense (now picks a random clue type to display)
Fixed bullets / tracers appearing to come from the hip when firing without aiming down sights
Fixed vault-over animations sometimes causing the player to get stuck on NPCs and objects
Fixed fall-to-vault-over animation leaving the player briefly floating in the air before falling to the ground
Fixed fall-to-vault-over animation ending too early and causing the player to get stuck when jumping over a wide obstacle
Fixed character hair not tucking under the helmet for certain skins
Fixed darts sometimes vanishing when thrown directly at the ground
Fixed Psychometrist's Life Sense FX sometimes detaching and floating in the air
Fixed guardians sometimes remaining visible after being destroyed
Fixed ghosts turning invisible before fully fading out
Fixed flickering portrait when tracking a culprit via Psychometrist's Death Sense
Fixed the level sometimes turning completely black due to excess rendering data
Fixed confusing pathing in the Solarium wing caverns
Fixed the Solarium wing eastern waterfall collision blocking bullets
Fixed Psychometrist's Life Sense sound FX being permanently stuck playing on death or match end
Fixed clue fragment drop sounds playing during the tutorials
Fixed emote sounds continuing to play after the emote has already been interrupted
Fixed your own movement and weapon sounds playing positionally, which could make it sound like other players were nearby
Fixed the game client freezing when unplugging or changing audio devices mid-match
Fixed the bridge raising flourish sound FX not playing when the harbor opened via timeout
Fixed text overflow in the career menu
Fixed text alignment and overflow on the spectator toggle buttons
Fixed long death tips overflowing the death tip panel in some languages