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Pocket DinosNewsNew Demo & Main Game Updates
In-game event

New Demo & Main Game Updates

Pocket Dinos · published 30 Aug 2026, 11:39 UTC · build 25020164

All newsPlayers around this dateRead on Steam

Hi all,

This is a very special update because the demo is finally aligned with the main game! This will allow me to update the demo alongside the main game, picking up all the small to large changes and carrying them across in a much quicker and simpler way. But there's more!

Demo Updates

  • The demo has been rebuilt so players will have to create a brand new save (as per the previous post -)

  • The demo now includes all the quality of life features, including the bigger pieces such as Research and Desktop Dinos

  • Now you can play the demo and IMPORT IT INTO THE MAIN GAME and pick up where you left off

  • The demo will be updated more frequently going forward to keep it in on par with the big features


Both Demo and Main Game Additions:

Selling All Dinos, Selling Eggs and Select All

  • You can now sell eggs (at very low prices) - this was added to make end game a little less cumbersome when trying to get that last dino - also, it plays into some future updates ;)

  • Select All and Sell Selected is now available on Dino Stats

  • Locked dinos are excluded from selections so you can safely select all and sell

Affinity Explanation

  • Affinity wasn't as well explained before, so this change when onboarding and also in the Habitats shop should help clarify

Shader Improvements

  • All of the main shaders (rainbow, shiny, tinted, wind and affinity) have been rewritten to be more efficient which clawed back some of the FPS

FPS Overlay

  • Added an FPS overlay to make debugging easier and included it as a checkbox setting in the menu

Legacy Fixes

A little while ago there was a glitch that allowed selling a dino twice. This left unfinished dinos in the code and had knock on effects (such as not being able to add the final dino to a habitat). I have put in some fixes to clear these dinos automatically, and also log errors more effectively going forward. If you find that your game seems unusually slow or lagging in certain areas, please let me know so I can work with you to investigate it.

Again, thanks to those who take the time to test and give feedback - it really helps. If you have any thoughts, or cool ideas or feature requests, share them in the Discord! https://discord.gg/eNe5KVnGDV


Have a great week,
Diesel

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