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Blind DescentNewsPlaytest is live!
Community

Playtest is live!

Blind Descent · published 28 Aug 2026, 14:20 UTC

All newsPlayers around this dateRead on Steam

Hello, explorers!

We are excited to open the new playtest of Blind Descent! Over the past months, we’ve improved, evolved and refined all aspects of the game and we are ready to show them to everyone. From new UI and combat to graphic updates and huge performance optimisations - we’ve got it all. The Martian flora and fauna have also undergone quite a few changes and will greet you with new dangers, locations, and very exotic plants to discover.

To help everyone, we’ve prepared an FAQ, which will answer the most common questions that you might have.

We are extremely excited to hear your thoughts and feedback. Please don’t hesitate to write us a message on any platform you’d like - we will be reading every single comment and message.

It’s time to enter the new Mars. Enjoy and explore.

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Community10 Sep 2026Playtest Update v0.5.70Greetings, Explorers! Let’s look at the changes that our newest patch brought to the game. Crafting · Reworked the crafting UI and visualization. · Added a crafting tutorial video explaining how it works. Combat & Weapons · Rebalanced two-handed weapons: they now use 50% of your stamina per shot while keeping the same shot speed as short weapons. · Increased the speed of weapon animations acros…Community1 Sep 2026Take the Playtest Survey!Explorers, if you’ve joined the Blind Descent playtest, we want to hear from you. Your feedback helps us improve the game, balance systems, and make the Martian jungle a better (and slightly less deadly) place to explore. Take a few minutes to fill out the Playtest Survey and tell us about your experience: HQ sends their thanks!Community1 Sep 2026Playtest: How to Send a Crash ReportHi explorers! We've got a lot of feedback about the playtest in the last few days - huge thanks to everyone playing. We want to solve the crashes as soon as we can and for that we need some additional info from you! There's a function to generate a more thorough crash report by adding a launch command to the playtest in Steam - -gpucrashdebugging -dpcvars=r.PSOPrecaching=0,r.PSOPrecache.GlobalS…