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Storm StrikerNews1.54.5 minor update
Game update

1.54.5 minor update

Storm Striker · published 13 Aug 2026, 10:37 UTC

All newsPlayers around this dateRead on Steam

StormStriker 1.54.5 Minor Update


Hello, StormStrikers!

Here are the details of the upcoming 1.54.5 Minor Update, scheduled for August 14, 2026.

StormStriker’s multi-skill selection system is designed to let players express their individuality. However, certain skill choices have become standardized, resulting in increasingly uniform playstyles.

To encourage more experimentation and diverse skill combinations, we have increased the value of underused skills. Our goal is to bring every character closer to a similar pick rate while promoting a wider variety of skill choices.

Character Balance

Raki

Developer Comment

We are increasing the movement distance of Kitty Rush’s enhanced basic attack to provide more burst mobility. Her Ultimate has also been adjusted so that it can still deliver a reasonable level of performance even when only a few hits connect.

  • Kitty Rush

    • Enhanced basic attack movement distance: 180 → 380

  • Meow-phoon

    • Follow-up damage: 110 → 125

  • Purrfect Pounce

    • Number of hits: 1 → 4

    • Damage: 120 → 160


Lightning

Developer Comment

Lightning currently relies too heavily on healers. We want her to perform her role reasonably well even without constant healing, creating a more flexible experience for both Lightning players and her teammates.

  • Lightning Excel

    • Charges: 2 → 3

    • Cooldown: 2 sec → 2.5 sec

    • Shield: 60 → 80

    • Enhanced Shield: 80 → 100

  • Shooting Star

    • Damage: 100 → 120

    • Enhanced Damage: 120 → 140

    • Shield: 80 → 100

    • Enhanced Shield: 100 → 120

  • Spiral Stinger

    • Damage: 80 → 120

  • Lightning Drive

    • Damage: 80 → 120

    • Knockback removed

  • Illusion Slash

    • First-hit movement distance: 2.5m → 3m

    • Second-hit movement distance: 1.75m → 2m

    • Third-hit movement distance: 1.75m → 2m

  • Enhanced Lightning Slash

    • First-hit movement distance: 2.5m → 3m

    • Second-hit movement distance: 1.75m → 2m

    • Third-hit movement distance: 1.75m → 2m

  • Heaven’s Lightning

    • Damage: 200 → 240


Eveleen

Developer Comment

Some skill names did not match their sound effects, so their names have been corrected.

Exotic Matter and Accretion Disc can now be freely assigned to skill slots as before.

Their reduced damage has been compensated for through Tachyon Field and Hadron Wave, maintaining the performance of Eveleen’s existing combos.

  • Tachyon Field renamed to Hadron Wave

  • Hadron Wave renamed to Tachyon Field

  • Exotic Matter

    • Now available in the E skill slot

    • Damage: 25/75 → 90 (30×3)

  • Accretion Disc

    • Now available in the E skill slot

    • Damage: 25/75 → 90 (30×3)

  • Tachyon Field (formerly Hadron Wave)

    • Damage: 105 → 120

  • Hadron Wave (formerly Tachyon Field)

    • Damage: 210 → 220

    • Cooldown: 7 sec → 6 sec


Lucy

Developer Comment

We are reducing the excessive control provided by Tepes to give melee characters more opportunities to fight back.

With Tepes, Fatality, and Phantom Phase’s vertical mobility, Lucy effectively had three separate opportunities to survive against assassins and melee damage dealers. We considered removing Tepes entirely, but we also wanted to respect the Lucy players who enjoy the skill and have become accustomed to using it.

For now, we are increasing its cooldown, reducing its damage, and limiting its airborne effect to a single hit. We will continue monitoring its performance.

In exchange, Bloody Spear’s projectile speed has been increased to reduce Lucy’s vulnerability against Theo and Rei at long range. The value of underused skills such as Blood Thirster and Vermilion Void has also been increased, giving players more viable choices beyond Tepes and Fatality.

  • Tepes

    • Cooldown: 7.5 sec → 9 sec

    • Damage: 40/60 → 10/20

    • Airborne effect removed from the final hit

    • Knockback retained

  • Bloody Spear

    • Projectile speed: 14,000 → 18,000

  • Vermilion Void

    • Damage: 100 → 120

  • Bloody Burst

    • Outer-area damage: 120 → 100

    • Center damage: 50 → 70

  • Blood Thirster

    • Damage: 125 → 150

    • Lifesteal: 50 → 60


Chloe

Developer Comment

Everybody Dance Now! will no longer interfere with Chloe’s basic attacks and will now generate additional Ultimate Points.

These changes increase her Ultimate generation and the usefulness of her shields, allowing her to protect allies more effectively. Horo Car’s Horo Bomb has also been strengthened to encourage a wider variety of skill choices.

  • Everybody Dance Now!

    • Cooldown: 9 sec → 8 sec

    • Ally Shield: 180 → 240

    • Healing: 140 → 100

    • Healing radius: 12m → 18m

    • Ultimate Point multiplier: 250% (100% + 150%)

  • Zoom Zoom, Horo Car!

    • Additional Horo Bomb damage: 10 → 20


Sabio

Developer Comment

Sabio’s healing has been increased to strengthen his contribution to the team.

Nitro Gliding will now remain consistently available during Super Sabio Time!, allowing Sabio to truly become “Super Sabio” while the Ultimate is active.

  • Guardian Automata of Kukulkan

    • Healing: 15 → 20

  • Super Sabio Time!

    • Duration: 10 sec → 8 sec

    • Nitro Gliding recharge cooldown: 0.4 sec


Yuna

Developer Comment

We want Yuna to use I’ll Protect You more proactively on her allies.

The damage of Azure Stream has also been increased so that Yuna can secure kills with its quick-draw attack when the opportunity arises. To slightly reduce Yuna’s overall survivability, the cooldown of Help Maid Supplies has been increased.

  • I’ll Protect You

    • Ally Guard amount: 150 → 200

  • Azure Stream

    • Quick-draw damage: 120 → 200

    • Slash damage: 50 → 60

    • Healing: 50 → 60

    • Fixed an incorrect damage value in the Ultimate’s skill description: 720 → 660

  • Help Maid Supplies

    • Cooldown: 6 sec → 6.5 sec


Electra

Developer Comment

We are improving the stability of Electra’s ranged playstyle to make her easier to control.

The value of her Ultimate has also been increased to make it more satisfying to use.

  • Path of Pleasure

    • Range: 22m → 34m

    • Damage: 50 → 40

  • Waves of Madness

    • Damage: 220 → 260

    • Healing: 330 → 440


Narae

Developer Comment

Divine Light has been improved to increase the usefulness of this underused skill.

Although it already provides strong short-term sustain, its Ultimate Point generation was relatively low for a shield skill. We hope the increased Ultimate rotation will make two-healer team compositions a more viable strategic option.

  • Divine Light

    • Now available in the E skill slot

    • Cooldown: 5 sec → 4.5 sec


Alice

Developer Comment

We are improving several underused skills to help Alice move away from a single standardized skill build.

Sacred Breeze now lasts longer and provides increased movement speed, improving Alice’s durability, sustained mobility, and ability to chase enemies with her second attack.

Rising Wind now resets Wind Chase’s cooldown, allowing Alice to evade and then immediately resume her pursuit.

We hope these changes allow Alice players to express their individuality through a wider variety of playstyles.

  • Sacred Breeze

    • Duration: 5 sec → 6 sec

    • Movement Speed increased by 30%

  • Holy Chase renamed to Wind Chase

    • Number of hits: 1 → 3

    • Damage: 140 → 150 (50×3)

  • Rising Wind

    • Now charges the power of wind when used, resetting Wind Chase’s cooldown

    • Cooldown: 4 sec → 9 sec

  • Blade Gust

    • Projectile speed: 3,000 → 12,000


Akira

Developer Comment

We are slightly increasing the value of Oni Slash, which is used less frequently than Decimation, so that it can become a viable option in certain unfavorable situations.

  • Oni Slash

    • Damage: 70 → 75

    • Enhanced Damage: 70/70 → 75/75

    • Projectile speed increased by 2,000

  • Flashbang

    • Airborne height: 75 → 30


Shifu

Developer Comment

The dash distance and controls of Extreme Dragon Fist have been improved, making the skill easier to land.

  • Extreme Dragon Fist

    • Dash distance: 2,500 → 4,000

    • Left and right movement functionality added


Warmonger

Developer Comment

Reducing Choke Slam’s startup delay will improve its hit consistency and combo potential.

Boulder Tackle’s cooldown has also been adjusted to slightly improve Warmonger’s overall mobility.

  • Choke Slam

    • Startup delay: 0.5 sec → 0.35 sec

  • Boulder Tackle

    • Cooldown: 4 sec → 3.5 sec


Al-Manat

Developer Comment

Reducing Hashashin’s airborne height will make follow-up attacks more consistent.

Cipher Hamattan’s damage has also been slightly increased to make it a more appealing skill choice.

  • Hashashin

    • Airborne height: 150 → 75

  • Cipher Hamattan

    • Damage: 70 → 75

  • Talon of the Desert

    • Now available in the E skill slot


Rei

Developer Comment

Arctic Spike and Glacial Explosion can now be used while jumping, improving their overall controls.

Arctic Winds now applies a brief Bind and stronger knockback, allowing Rei to respond more flexibly to bruisers, including those using charge skills that ignore knockback.

Frost Barrier’s cooldown has also been reduced to increase its overall usefulness.

  • Arctic Spike

    • Can now be used while jumping

    • Movement is now possible while using Arctic Spike

  • Glacial Explosion

    • Can now be used while jumping

    • Damage: 200 → 240

  • Arctic Winds

    • Damage: 60 → 30

    • Applies Bind for 0.16 sec

    • Knockback: 450 → 650

    • Shield duration: 2 sec → 4 sec

  • Frost Trail

    • Shield: 80 → 120

  • Frost Barrier

    • Cooldown: 12 sec → 10 sec


Bernhardt

Developer Comment

Bernhardt is an exciting character capable of turning the tide when fighting multiple enemies at once. However, we found that this aspect of his balance can feel unfair and difficult for newer players to understand.

We have also seen some players become overly focused on Bernhardt’s one-versus-many fantasy, repeatedly taking reckless fights and ignoring team cooperation, preventing matches from functioning as intended.

We plan to gradually reduce his lifesteal over time while increasing Bloodthirst’s immediate healing, making him less vulnerable to sudden elimination.

At the same time, we will gradually increase his base damage and movement speed, transforming him into a faster Berserker whose overwhelming momentum becomes difficult even for himself to contain.

  • Blitzkrieg

    • Now available in the R skill slot

    • Charge Fury: 25 → 50

    • Charge damage: 10 → 40

  • Frenzied Dance

    • Damage: 20 → 25

    • Movement Speed: 20% → 30%

  • Death Pursuit

    • Post-charge damage: 145 → 140

  • Bloodthirst

    • Unstoppable effect removed

    • Movement restriction removed

    • Health recovery: 200 → 300

    • Lifesteal: 40% → 35%

  • Desperate Fury

    • Shield: 150 → 120

    • Damage: 105 → 125

    • Follow-up movement delay removed

  • Rampaging Fury

    • Charges: 1 → 2

    • Cooldown: 4 sec → 5 sec

    • Projectile speed: 8,000

  • Inferno Strike

    • Cooldown: 8 sec → 7 sec

    • Damage: 225 → 210

  • Eternal Hellblade

    • Lifesteal: 50% → 40%

    • Damage: 150 → 160


Maximus

Developer Comment

Roar of Conviction is difficult to use outside of interrupting enemy charge attacks, especially compared to Chain of Justice and Charge of Resolve.

Its cooldown has been reduced so that it can be used more frequently.

  • Roar of Conviction

    • Cooldown: 7 sec → 6 sec


Other Bug Fixes and Improvements

  • Fixed an issue that prevented Theo from moving while casting Napalm Grenade.


New Item

  • A Character Unlock Ticket has been added, allowing players to select and unlock a character of their choice.


Model Updates

  • Raki’s outfit design has been simplified.

  • Pupils have been added to Lightning’s irises.

  • Lucy and Narae’s overall character models have been redesigned.


New Skins

  • SantacLucy

  • Tank Alliance

New Profile Icon

  • 6th Queen: Borimidang

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