Hello, StormStrikers!
Here are the details of the upcoming 1.54.5 Minor Update, scheduled for August 14, 2026.
StormStriker’s multi-skill selection system is designed to let players express their individuality. However, certain skill choices have become standardized, resulting in increasingly uniform playstyles.
To encourage more experimentation and diverse skill combinations, we have increased the value of underused skills. Our goal is to bring every character closer to a similar pick rate while promoting a wider variety of skill choices.
Developer Comment
We are increasing the movement distance of Kitty Rush’s enhanced basic attack to provide more burst mobility. Her Ultimate has also been adjusted so that it can still deliver a reasonable level of performance even when only a few hits connect.
Kitty Rush
Enhanced basic attack movement distance: 180 → 380
Meow-phoon
Follow-up damage: 110 → 125
Purrfect Pounce
Number of hits: 1 → 4
Damage: 120 → 160
Developer Comment
Lightning currently relies too heavily on healers. We want her to perform her role reasonably well even without constant healing, creating a more flexible experience for both Lightning players and her teammates.
Lightning Excel
Charges: 2 → 3
Cooldown: 2 sec → 2.5 sec
Shield: 60 → 80
Enhanced Shield: 80 → 100
Shooting Star
Damage: 100 → 120
Enhanced Damage: 120 → 140
Shield: 80 → 100
Enhanced Shield: 100 → 120
Spiral Stinger
Damage: 80 → 120
Lightning Drive
Damage: 80 → 120
Knockback removed
Illusion Slash
First-hit movement distance: 2.5m → 3m
Second-hit movement distance: 1.75m → 2m
Third-hit movement distance: 1.75m → 2m
Enhanced Lightning Slash
First-hit movement distance: 2.5m → 3m
Second-hit movement distance: 1.75m → 2m
Third-hit movement distance: 1.75m → 2m
Heaven’s Lightning
Damage: 200 → 240
Developer Comment
Some skill names did not match their sound effects, so their names have been corrected.
Exotic Matter and Accretion Disc can now be freely assigned to skill slots as before.
Their reduced damage has been compensated for through Tachyon Field and Hadron Wave, maintaining the performance of Eveleen’s existing combos.
Tachyon Field renamed to Hadron Wave
Hadron Wave renamed to Tachyon Field
Exotic Matter
Now available in the E skill slot
Damage: 25/75 → 90 (30×3)
Accretion Disc
Now available in the E skill slot
Damage: 25/75 → 90 (30×3)
Tachyon Field (formerly Hadron Wave)
Damage: 105 → 120
Hadron Wave (formerly Tachyon Field)
Damage: 210 → 220
Cooldown: 7 sec → 6 sec
Developer Comment
We are reducing the excessive control provided by Tepes to give melee characters more opportunities to fight back.
With Tepes, Fatality, and Phantom Phase’s vertical mobility, Lucy effectively had three separate opportunities to survive against assassins and melee damage dealers. We considered removing Tepes entirely, but we also wanted to respect the Lucy players who enjoy the skill and have become accustomed to using it.
For now, we are increasing its cooldown, reducing its damage, and limiting its airborne effect to a single hit. We will continue monitoring its performance.
In exchange, Bloody Spear’s projectile speed has been increased to reduce Lucy’s vulnerability against Theo and Rei at long range. The value of underused skills such as Blood Thirster and Vermilion Void has also been increased, giving players more viable choices beyond Tepes and Fatality.
Tepes
Cooldown: 7.5 sec → 9 sec
Damage: 40/60 → 10/20
Airborne effect removed from the final hit
Knockback retained
Bloody Spear
Projectile speed: 14,000 → 18,000
Vermilion Void
Damage: 100 → 120
Bloody Burst
Outer-area damage: 120 → 100
Center damage: 50 → 70
Blood Thirster
Damage: 125 → 150
Lifesteal: 50 → 60
Developer Comment
Everybody Dance Now! will no longer interfere with Chloe’s basic attacks and will now generate additional Ultimate Points.
These changes increase her Ultimate generation and the usefulness of her shields, allowing her to protect allies more effectively. Horo Car’s Horo Bomb has also been strengthened to encourage a wider variety of skill choices.
Everybody Dance Now!
Cooldown: 9 sec → 8 sec
Ally Shield: 180 → 240
Healing: 140 → 100
Healing radius: 12m → 18m
Ultimate Point multiplier: 250% (100% + 150%)
Zoom Zoom, Horo Car!
Additional Horo Bomb damage: 10 → 20
Developer Comment
Sabio’s healing has been increased to strengthen his contribution to the team.
Nitro Gliding will now remain consistently available during Super Sabio Time!, allowing Sabio to truly become “Super Sabio” while the Ultimate is active.
Guardian Automata of Kukulkan
Healing: 15 → 20
Super Sabio Time!
Duration: 10 sec → 8 sec
Nitro Gliding recharge cooldown: 0.4 sec
Developer Comment
We want Yuna to use I’ll Protect You more proactively on her allies.
The damage of Azure Stream has also been increased so that Yuna can secure kills with its quick-draw attack when the opportunity arises. To slightly reduce Yuna’s overall survivability, the cooldown of Help Maid Supplies has been increased.
I’ll Protect You
Ally Guard amount: 150 → 200
Azure Stream
Quick-draw damage: 120 → 200
Slash damage: 50 → 60
Healing: 50 → 60
Fixed an incorrect damage value in the Ultimate’s skill description: 720 → 660
Help Maid Supplies
Cooldown: 6 sec → 6.5 sec
Developer Comment
We are improving the stability of Electra’s ranged playstyle to make her easier to control.
The value of her Ultimate has also been increased to make it more satisfying to use.
Path of Pleasure
Range: 22m → 34m
Damage: 50 → 40
Waves of Madness
Damage: 220 → 260
Healing: 330 → 440
Developer Comment
Divine Light has been improved to increase the usefulness of this underused skill.
Although it already provides strong short-term sustain, its Ultimate Point generation was relatively low for a shield skill. We hope the increased Ultimate rotation will make two-healer team compositions a more viable strategic option.
Divine Light
Now available in the E skill slot
Cooldown: 5 sec → 4.5 sec
Developer Comment
We are improving several underused skills to help Alice move away from a single standardized skill build.
Sacred Breeze now lasts longer and provides increased movement speed, improving Alice’s durability, sustained mobility, and ability to chase enemies with her second attack.
Rising Wind now resets Wind Chase’s cooldown, allowing Alice to evade and then immediately resume her pursuit.
We hope these changes allow Alice players to express their individuality through a wider variety of playstyles.
Sacred Breeze
Duration: 5 sec → 6 sec
Movement Speed increased by 30%
Holy Chase renamed to Wind Chase
Number of hits: 1 → 3
Damage: 140 → 150 (50×3)
Rising Wind
Now charges the power of wind when used, resetting Wind Chase’s cooldown
Cooldown: 4 sec → 9 sec
Blade Gust
Projectile speed: 3,000 → 12,000
Developer Comment
We are slightly increasing the value of Oni Slash, which is used less frequently than Decimation, so that it can become a viable option in certain unfavorable situations.
Oni Slash
Damage: 70 → 75
Enhanced Damage: 70/70 → 75/75
Projectile speed increased by 2,000
Flashbang
Airborne height: 75 → 30
Developer Comment
The dash distance and controls of Extreme Dragon Fist have been improved, making the skill easier to land.
Extreme Dragon Fist
Dash distance: 2,500 → 4,000
Left and right movement functionality added
Developer Comment
Reducing Choke Slam’s startup delay will improve its hit consistency and combo potential.
Boulder Tackle’s cooldown has also been adjusted to slightly improve Warmonger’s overall mobility.
Choke Slam
Startup delay: 0.5 sec → 0.35 sec
Boulder Tackle
Cooldown: 4 sec → 3.5 sec
Developer Comment
Reducing Hashashin’s airborne height will make follow-up attacks more consistent.
Cipher Hamattan’s damage has also been slightly increased to make it a more appealing skill choice.
Hashashin
Airborne height: 150 → 75
Cipher Hamattan
Damage: 70 → 75
Talon of the Desert
Now available in the E skill slot
Developer Comment
Arctic Spike and Glacial Explosion can now be used while jumping, improving their overall controls.
Arctic Winds now applies a brief Bind and stronger knockback, allowing Rei to respond more flexibly to bruisers, including those using charge skills that ignore knockback.
Frost Barrier’s cooldown has also been reduced to increase its overall usefulness.
Arctic Spike
Can now be used while jumping
Movement is now possible while using Arctic Spike
Glacial Explosion
Can now be used while jumping
Damage: 200 → 240
Arctic Winds
Damage: 60 → 30
Applies Bind for 0.16 sec
Knockback: 450 → 650
Shield duration: 2 sec → 4 sec
Frost Trail
Shield: 80 → 120
Frost Barrier
Cooldown: 12 sec → 10 sec
Developer Comment
Bernhardt is an exciting character capable of turning the tide when fighting multiple enemies at once. However, we found that this aspect of his balance can feel unfair and difficult for newer players to understand.
We have also seen some players become overly focused on Bernhardt’s one-versus-many fantasy, repeatedly taking reckless fights and ignoring team cooperation, preventing matches from functioning as intended.
We plan to gradually reduce his lifesteal over time while increasing Bloodthirst’s immediate healing, making him less vulnerable to sudden elimination.
At the same time, we will gradually increase his base damage and movement speed, transforming him into a faster Berserker whose overwhelming momentum becomes difficult even for himself to contain.
Blitzkrieg
Now available in the R skill slot
Charge Fury: 25 → 50
Charge damage: 10 → 40
Frenzied Dance
Damage: 20 → 25
Movement Speed: 20% → 30%
Death Pursuit
Post-charge damage: 145 → 140
Bloodthirst
Unstoppable effect removed
Movement restriction removed
Health recovery: 200 → 300
Lifesteal: 40% → 35%
Desperate Fury
Shield: 150 → 120
Damage: 105 → 125
Follow-up movement delay removed
Rampaging Fury
Charges: 1 → 2
Cooldown: 4 sec → 5 sec
Projectile speed: 8,000
Inferno Strike
Cooldown: 8 sec → 7 sec
Damage: 225 → 210
Eternal Hellblade
Lifesteal: 50% → 40%
Damage: 150 → 160
Developer Comment
Roar of Conviction is difficult to use outside of interrupting enemy charge attacks, especially compared to Chain of Justice and Charge of Resolve.
Its cooldown has been reduced so that it can be used more frequently.
Roar of Conviction
Cooldown: 7 sec → 6 sec
Fixed an issue that prevented Theo from moving while casting Napalm Grenade.
A Character Unlock Ticket has been added, allowing players to select and unlock a character of their choice.
Raki’s outfit design has been simplified.
Pupils have been added to Lightning’s irises.
Lucy and Narae’s overall character models have been redesigned.
SantacLucy
Tank Alliance
6th Queen: Borimidang