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Storm StrikerNewsPatch 1.55.4 — Minor Update
Game update

Patch 1.55.4 — Minor Update

Storm Striker · published 15 Sep 2026, 09:44 UTC

All newsPlayers around this dateRead on Steam

Patch 1.55.4 — Minor Update

Hello, StormStrikers!

Here are the details for the 1.55.4 Minor Update, scheduled for September 17, 2026.

Starting with this update, we’ll be working to more clearly define the role and identity of each character position.

We plan to gradually fine-tune the core team-fight matchup structure—from Tanks → Bruisers / Assassins → Ranged DPS—so that each position can perform its intended role more effectively.

As the first step, this patch improves the poking capability of Ranged DPS, while slightly adjusting the burst-engage potential and chase distance of Bruisers and Assassins.

For Assassins, which have generally been more difficult to utilize effectively, we’ve also reduced the delay before out-of-combat health regeneration begins, allowing them to disengage and return to the fight more quickly.


Global Stats

Tank

  • Health Regeneration: 120 → 150

  • Health Regeneration Delay: 3.5s → 3.0s

  • Movement Speed: 7.5 m/s

Bruiser

  • Health Regeneration: 120 → 135

  • Health Regeneration Delay: 3.5s → 3.25s

  • Movement Speed: 7.5 m/s

    • Lightning: 8.0 m/s

Assassin

  • Health Regeneration: 120

  • Health Regeneration Delay: 3.5s → 2.75s

  • Movement Speed: 7.5 m/s → 8.0 m/s

Ranged DPS

  • Health Regeneration: 120

  • Health Regeneration Delay: 3.5s

  • Movement Speed: 7.5 m/s

Support

  • Health Regeneration: 120

  • Health Regeneration Delay: 3.5s

  • Movement Speed: 7.5 m/s


Character Balance

Raki

Developer Comment

We’ve reduced the pre-attack airtime of Nyan Punch by more than 20%.

This has an effect similar to reducing its startup by roughly 20%, and is intended to address cases where the final attack animation would come out excessively late after Raki was hit by an airborne effect during the three-hit Nyan Punch sequence.

The underutilized Nyan Leap Attack has also been reworked into a continuable skill. After leaping into the air, Raki can check the enemy’s position and choose when to descend toward the target.

Nyan Rush

  • Travel Distance: 500 → 525

  • Enhanced Basic Attack Travel Distance: 380 → 350

Nyan Uppercut

  • Can now be canceled before reaching maximum height

Nyan Punch

  • Cooldown: 4s → 6s

  • Jump Height / Airtime

    • Hit 1: 500 → 400

      • Recovery: 0.5s → 0.3s

    • Hit 2: 500 → 400

      • Recovery: 0.5s → 0.3s

    • Hit 3: 500 → 350

      • Recovery: 0.5s → 0.275s

  • Total vertical airtime reduced by approximately 40%

Nyan Leap Attack

  • Reworked into a continuable skill

    • After leaping into the air, use the skill again to descend and deal damage.

  • Cooldown: 6s → 7.5s

  • Damage: 160 → 60 (30×2)


Lightning

Developer Comment

Lightning Drive was providing too much survivability because of how effective it was not only for chasing enemies, but also as an escape tool.

Since Lightning’s chase and kill-confirm potential have been strengthened, we’re reducing the skill’s travel distance so that it requires more deliberate and accurate use when targeting opponents.

Lightning Drive

  • Travel Distance: 700 → 350

  • Cast Height: 2.5m → 2.0m

Spiral Stinger

  • Added an airborne effect


Alice

Developer Comment

We’re expanding the potential uses of the underutilized Rising Wind and Sacred Breeze.

By giving Rising Wind an additional skill reset effect and expanding Vortex Stinger to the R slot, we hope to encourage players to explore a wider variety of skill combinations involving Sacred Breeze.

Rising Wind

  • Upon use, resets all skills except Rising Wind and Divine Tempest (Ultimate)

  • Cooldown: 9s → 12s

  • Recovery: 0.4s → 1.0s

Vortex Stinger

  • Now available in the R slot

  • Damage: 140 → 150

  • Travel Distance: 1300 → 900


Lucy

Developer Comment

To improve the accuracy and overall feel of ranged poking, we’re gradually adjusting projectile speed and hit-related parameters.

Bloody Shot

  • Projectile Speed: 18000 → 20000

Bloody Burst

  • Projectile Speed: 18000 → 20000

Bloody Thirster

  • Recovery: 0.7s → 0.55s


Ray

Developer Comment

We’ve increased the projectile speed of the uncharged Frost Spear to match Frost Blade, reducing inconsistency in how the two skills feel to control.

We’ve also slightly increased Frost Spear’s base cooldown to limit repeated forced-cancel play using Frost Blade. Charged usage remains unchanged so that existing charged-play patterns are not affected.

Frost Blade

  • Projectile Speed: 18000 → 20000

Frost Spear

  • Cooldown: 1.0s → 1.2s

  • Uncharged Projectile Speed: 12000 → 20000

  • Charged Projectile Speed: remains at 20000

Frost Path

  • Shield Duration: 3s → 4s


Electra

Developer Comment

We’ve added short movement options to Judgment of Desire and Encroaching Thorn.

By chaining Thorn → Judgment → Thorn, Electra can create up to an additional 4.5m of distance against rapidly approaching Bruisers and Assassins, improving her ability to respond as a ranged character.

Guidance of Pleasure

  • Projectile Speed: 17000 → 18000

Judgment of Desire

  • Cooldown: 4s → 6s

  • Damage: 100 → 120

  • Added short directional movement via movement input: 1.5m

  • Recovery: 0.4s → 0.2s

Encroaching Thorn

  • Added short directional movement via movement input: 1.5m

  • Recovery: 0.6s → 0.2s

Alluring Pose

  • Cooldown: 2.5s → 2.75s


Eveleen

Developer Comment

We’ve added a shield effect to the underutilized Time Dilation.

We hope this opens up new possibilities for Rush-oriented builds that previously saw little experimentation.

Time Dilation

  • Added Shield: 0 → 100


Narae

Developer Comment

We’ve increased the ascent height of Garment of Ascension, allowing Narae to get a broader view of the battlefield from the air.

The total time before returning to the ground remains unchanged, and Celestial Shield will now also contribute toward Ultimate charge.

Garment of Ascension

  • Vertical Ascent Height: 750 → 1100

  • Airtime: 1.5s → 1.0s

Celestial Shield

  • Ultimate Gauge Gain Rate: 0 → 100


Shifu

Developer Comment

To improve the impact and satisfaction of Shifu’s Ultimate, we’ve increased the damage of its initial multi-hit sequence.

The underutilized Hidden Dragon Divine Palm has also had its airtime and recovery reduced, allowing players to explore more varied ways of using it.

Hidden Dragon Divine Palm

  • Airtime Height: 800 → 250

  • Recovery: 0.2s → 0.15s

Flying Dragon Ultimate Strike

  • Wall-Slam Damage: 100 → 90

Supreme Heaven-Shattering Divine Dragon

  • Initial Multi-Hit Damage: 110 → 150

  • Total Damage: 440 → 480


Warmonger

Developer Comment

We’ve added forward movement to Totem Buster to improve positioning flexibility.

We’ve also strengthened Warmonger’s Shield, Titan Splash, and Royal Rumble so that he can perform his tanking role at a level more comparable to other Tanks.

Shield

  • Shield Amount: 800 → 850

Titan Splash

  • Damage: 110 → 120

Totem Buster

  • Forward Travel Distance: 0 → 3.5m

  • Vertical Airtime Height: 1000 → 300

  • Recovery: 0.4s → 0.3s

  • Damage: 200 → 180

Royal Rumble

  • Damage: 60 → 120


System & Bug Fixes

  • Fixed an issue where Bernhardt’s Ultimate did not properly play randomized sound effects.

  • Improved the control feel of Narae’s Radiance of Seon-Gi and Chloe’s Discoro.

  • Fixed an issue where the healing amount change for Chloe’s Discoro was not being applied correctly.

    • 160 → 140

  • Fixed an issue where Horoka’s tooltip was missing information about additional damage.

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