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Devil Spire FallsNewsThe Eastern Castle Update is LIVE
In-game event

The Eastern Castle Update is LIVE

Devil Spire Falls · published 31 Jul 2026, 19:13 UTC · build 24499196

All newsPlayers around this dateRead on Steam

As chosen by the Update Poll, the Eastern Castle Update is up! A new dungeon, of the same category as the Pyramid, armor set from a fan-contribution, asian-inspired props and a ton of fixes and improvements!

Changelog

  • New Dungeon type: Shiro (Oriental Castle)! Filled with Undead samurai defending their honor even after death, these labyrinthian castles house many treasures at the top, if you can survive the deadly traps within!

  • New Door type: Sliding Doors! Not very ground-breaking, but novel!

  • New Light-source type: Ceiling Lamps! Again... Simple but effective!

  • New Heavy Armor set: The Eastern Set! 4 new pieces inspired by samurai armor, this set was a fan-contribution by Areesia!

  • Adjusted the positioning of some armor pieces (in their "folded" position), especially the Northern Cuisses (Brynja-Buxur)

  • Adjusted the UV mapping of some dungeon rooms and props

  • Better "Walking on Wooden Planks" detection to use the better sound

  • Buffed Devils' Breath of Fire ability to be stronger

  • Corpses will now decompose more or less when left outside in different biomes, with the snow one even stoppinng rotting altogether

  • Improved the code for checking if an NPC will visit the building you're currently in, so they won't do it during their work or sleep hours

  • Improved the code for setting Gatekeeper Job NPCs' post (position where they stay), to avoid various oddities

  • Improved the colors of stolen/trader Items' text

  • Improved the text and formatting of the Indecipherable Tablet's Transcript Lorebook

  • Improved the UV mapping of Doors to Dungeons

  • Increased the max Interface Scaling to 4x, from 2x, to accomodate 4 and 8k displays better

  • Limited the numbers of visits to a building you're in to 3, to avoid pilling up NPCs at the door when you leave

  • NPCs will now no longer get the player's hitboxes when levitating or swimming, to avoid weirdness with clipping into the ground, etc.

  • Party Members no longer trigger Steal detection when swapping Items with you

  • Party Members now reduce the amount of time it takes to build stuff based on their own Building Level, and get trained for that

  • Party Members will no longer fear talking with you if you're an uncovered Undead or an exposed Skinwalker

  • Props are now also disabled if you're too far away from them, like Characters previously only did, this improves performance in Dungeons (especially Pyramids)!

  • Reduced the absolute Atribute cap from 999 to 99, to avoid issues with blown out values for subattributes

  • Removed display Items from shops in the Capital

  • Rename "Castle" Dungeons to "Shiro", to better differentiate them from the Castle Building, as these are Oriental Castles

  • Renamed "The Capital" to just "Capital", to avoid doubling up the "The"

  • Responded to OSHA complaints and filled up the holes between the towers and rooftop of Castles

  • Ritual Sites now update their Conditions (moon phase, date etc.) every second, instead of only when they load

  • Since the leader of the worker's uprising was ousted as a Gatekeeper, Gatekeepers are now ALWAYS considered to be working, thus they won't leave their post to relax by strolling around, visit family, etc.

  • The **** now has grey skin and blank eyes

  • When you set the Work-place of a Gatekeeper, or change an NPC's Job to Gatekeeper, their new standing location gets updated to their current one

  • You'll now properly Eat Shit if you collide with buildings or the ground while flying

  • Fixed beasts being stuck casting Spells if you mount them whilew them do so

  • Fixed bugs when casting spells at things that aren't bodies because of the Devils' Horn trait

  • Fixed clipping through the floor when devouring corpses while levitating and over-encumbered

  • Fixed crossing the World Border while mounted causing oddities

  • Fixed Devil Spires after the first oddly being named (stop with that, Rhamdon!)

  • Fixed endlessly restarting Ambiance sounds (Wing/Rain)

  • Fixed ghost entry in Effect selectors for Enchanting and Spellmaking

  • Fixed instance of the LEVELUP text apearing in the Status Menu when you have no stat points to spend

  • Fixed multiple Time Pass effects possibly causing a BONE EXPLOSION and other issues like dupping

  • Fixed oddities when trying to lockpick a Boss Door closed by Bossfight Fog

  • Fixed odd Monster behavior when hearing noises or periodically during battle or beind ridden

  • Fixed several issues when transforming Bosses inside the Devil Spire

  • Fixed some rare issues when fast-travelling on horseback

  • Fixed some workers still treating Moonday as an off day. They have been punished

  • Fixed UV mapping of doorways in Prisons, Pyramids and the Devil Spire

  • Other misc changes and improvements

Want to vote on what will come next? Join us on Discord!

https://discord.gg/Rcq7dzQm5C

Some of the content introduced in updates won't show up in your game world, or at least won't be readily available, if it was generated before the update. They should not corrupt world files, but if they do, please report it!

Thank you for your suggestions and bug reports! Please let me know what you think of this update and if you ran into any issues.

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