The first MOBA Manager Playtest opens July 1st.
It runs indefinitely. Once you're in, you stay in.
What we want you to test
This playtest has two specific goals — if you focus your time on these two areas you'll be making the biggest possible impact on the launch build:
- The full LoL ecosystem. You can start at a Tier-3 regional team and climb all the way to the World Championship. Every region, every promotion/relegation path, every international tournament (First Stand, MSI, Worlds). We want to know if that full career arc holds together — are the lower tiers playable? Does the climb feel meaningful? Do promotions land cleanly?
- Steam-build performance. The desktop version is brand new. We've been testing internally but different hardware configurations may surface issues we can't reproduce. If you hit anything weird, let us know!
What's in it
This will be the first version available on Steam, including:
- Deep tick-based MOBA simulation — towers, dragons, baron timings, per-player KDA, full pick & ban
- Every regional league + the three international competitions
- Custom roster imports (compatible with similar management-game JSON formats)
- Trading Block, free agents, sponsorships, Hall of Fame
- Multi-split seasons with full history tracking
Not into playtests? Wishlist instead.
If you'd rather wait for the polished launch, wishlist the main game. Steam emails everyone on the wishlist when MOBA Manager launches, so it's the lowest-effort way to be reminded — and wishlists are the single biggest signal Steam uses to decide whether to feature an indie game on launch day.
How to give feedback
Leave a message on the Community Hub (this app's Discussions tab) — it's the fastest place for general feedback and bug reports.
See you July 1st.
— Alagesia