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GRIP XRNewsGRIP XR Kickstarter is now live! + Demo Update
In-game event

GRIP XR Kickstarter is now live! + Demo Update

GRIP XR · published 9 Jun 2026, 15:58 UTC

All newsPlayers around this dateRead on Steam

It's go time 🤘

The GRIP XR Kickstarter has now launched!

https://www.kickstarter.com/projects/cagedelement/grip-xr-a-futuristic-combat-racer?ref=9h35hr

We're calling on all GRIP fans - if you want more flippable flowstate driving, we could use your help!

There's plenty of cool backing tiers to check out, like this one for the custom community-designed skin where you can submit your own image to be added to a paint job used across a bunch of vehicles

We're really happy with how the Kickstarter page turned out. It's got style, a bunch of info you might not have known, and the rewards are fun.

Also, a link to the new trailer on YouTube below if you could share as well :)

In addition to the Kickstarter, we've patched the demo as well

DEMO Update

  • Air Control

    • Added setting in the input options to switch between press-to-activate air control and let-go-of-accelerate air control

    • Added tutorial tip in Arch track for air control, with mention of setting in menu

  • Input remapping

    • Added support for remapping inputs that couldn't previously be remapped, like accelerate and reverse

  • Tracks

    • Added some weather variations to tracks

      • We saw complaints that the game looked too fun an colourful so we added "British summer" weather to Arch and Powerplant

      • Sunset variation for City

      • Toxic haze and space sky variations to cables

    • Added more signposting to some tracks

  • Misc

    • Tweaked AI bot difficulty so that easy is truly easy, Neo is harder

    • Updated crank VFX to have trails (WIP effect, will improve later)

Just to reiterate about the demo:

The demo is an early work-in-progress, meaning a lot of it is not finished and will be janky/buggy/whatever

So please keep that in mind when playing! 👌

Everything in the game is subject to change and will be improved upon, whether it's vehicle physics & mechanics, pickups, visuals, SFX, UI, etc.

The demo includes:

  • 4 Tracks - 1 of them with art dressing, the rest are prototypes

  • 1 Playground - Think of it like a skate park for GRIP cars

  • 2 Cars - Two favourites from GRIP, the Cygon Tempest and Nyvoss Mirage (Don't sweat, we also have new cars and manufacturers planned!)

  • 5 Pickups - Some returning from GRIP (again, we plan to do new ones as well)

  • Bangin' tunes - The game will have an original soundtrack this time by our audio guys Cave Bat. They have made 3 killer songs, on top of doing all the SFX in the game

This is a very early version, but we wanted to get it into your hands so you can hit the track again. To make sure this game is the best it can be, your feedback early on from this demo will help us create a more solid foundation for the game 💪


If you enjoy the demo, consider backing us on Kickstarter to support to help the full game get made 🤘


KNOWN ISSUES IN THE DEMO 🛠️

  • Vehicles can behave strangely sometimes due to the very high speed and amount of grip (ha) needed to keep them drive-able. You will see some physics issues in this demo, but we'll continue to improve vehicle physics during development 👍

  • The Crank ability can feel inconsistent sometimes, but usually it's due to the physics forces involved with general driving. The car can also clip through geometry or exit jumps strangely on occasion

  • If falling from height and landing flat, the car can clip through the floor and fall into the abyss - but this should be very rare. Physics are fun!

  • Exiting a ramp or going off an edge can sometimes make the car tilt unwantedly

  • Raptor machine gun bullets can randomly yeet airborne targets. Funny when you do it to a bot, but not so much when they do it to you

  • Accelerate and reverse can't be rebound from their original presets on gamepad. Also the right joystick cannot be rebound. We will try to patch the demo with a fix soon

  • Black pixels can show for some users in certain VFX

  • The Hydra pickup stays in the inventory slot for too long

Probably some other smaller issues are still present, but we'll address them over time.

We hope you like the game! If you do, check out the Kickstarter

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