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EcoNewsMaintenance Update 13.0.3 released!
Game update

Maintenance Update 13.0.3 released!

Eco · published 7 May 2026, 11:08 UTC

All newsPlayers around this dateRead on Steam

Hey Citizens,

we have just released Maintenance Update 13.0.3 with the following changes:

Balance:

  • Changed: Bannock output was increased to 2.

  • Changed: Ingredient cost for outdoor furniture was reduced from 20 to 12 plastic.

  • Fixed: Static recipes were erroneously affected by resource cost reductions from talents.

  • Fixed: Long Lumber Shelves incorrectly used the Composite Lumber tag.

  • Fixed: Composite shelves incorrectly used the Lumber tag for some combinations.

  • Fixed: Processed Fish Oil didn't get unlocked by the Omega 3 talent.

Civics:

  • Fixed: The trigger "On tree felled" did not fire when the talent "Logger's Luck" triggered.

Gameplay:

  • Fixed: When the "Lucky Logger" talent was chosen, trees could disappear while being cut with the scorpion.

  • Fixed: Trees that were cut by a vehicle could visually reappear after a server restart, but be uninteractable due not actually existing on the server.

  • Fixed: When abandoning a specialty, any talents chosen for it were not reset and prevented from being leveled up when relearning the specialty.

Interaction:

  • Fixed: Free placement didn't work on thin-bottom floors.

  • Fixed: Doors that were picked up could sometimes not be placed in the same location again or didn't count as doors anymore when doing so.

  • Fixed: In some edge cases the shadow preview in free placement mode showed a red outline despite the object could nontheless be placed at that location.

  • Improved: Cottom Streamers are now easier to place.

UI:

  • Added: Talents now show an overlay with their star cost in the talent selection menu.

  • Added: Talents now have colored borders signalling their effects. Talents only providing benefits are marked with a yellow border, talents providing benefits and drawbacks are marked with a orange border and talents that can be upgraded are marked with a brown-ish border.

  • Fixed: Work parties for recipes that require multiple different tags as ingredients visually merged all required tags into the first listed tag. For example, if a recipe required 30 Basic Research, 10 Advanced Research and 10 Modern Research a work party for it would display it requiring 50 Basic Research.

  • Fixed: Notifications for sold paintings showed the picture frame as icon instead of the picture.

  • Fixed: Formatting for rotten items in the room details tooltip was incorrect.

  • Fixed: The star amount display on the skill button and in the skill ui overflowed when too many stars were available.

  • Fixed: The description for the Robotic Assistance talent erroneously stated that the talent would be upgradable.

  • Fixed: Recipes that are unlocked by a talent erroneously displayed a second talent requirement in their tooltips.

  • Fixed: Unclosed formatting codes in store names no longer cause the formatting to bleed into text located after the store name in tooltips.

  • Improved: Hovering the "Talent Choice" icon for a specialty in the skill ui now displays all possible choices in the tooltip.

  • Improved: Talents that can be upgraded now show their level in the player tooltip.

Miscellaneous:

  • Changed: In the avatar creation screen, cameras now need to be actively searched for to prevent crashes caused by incompatible third party software.

  • Fixed: Long Lumber Shelves and Shelf Cabinet were displayed in the wrong Ecopedia category.

  • Fixed: Marketplace purchases could trigger more than one notification.

Server & Configs:

  • Fixed: A number of potential causes for server crashes.

  • Fixed: During world generation it was possible that the deep ocean layer extended too far to the beach, preventing building on some beaches when the respective setting is enabled.

  • Improved: Added support for Debian 13 (thanks to @superbjorn09) and Ubuntu 26.04 to the linux installation script.

Features.eco.template

  • Added: "AllowMultipleTalentPicks" config variable determining if multiple different talents from the same level can be taken - defaults to "false".

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