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EcoNewsHotfix 14.1.1 released!
Game update

Hotfix 14.1.1 released!

Eco · published 6 Sep 2026, 08:20 UTC

All newsPlayers around this dateRead on Steam

Hey Citizens,

we have just released Hotfix 14.1.1 with the following changes:


General:

  • Fixed: An issue that allowed malicious actors to manipulate bank account data on servers.

  • Fixed: A server crash that, depending on plugin load order, could occur during boot while initializing settlement claim stakes.

  • Fixed: Plants did not visually change size as they grew, they only updated once their chunk was reloaded.

  • Fixed: Trees located in far terrain failed to render.

  • Fixed: Far terrain could, under specific circumstances, stay visible through already loaded terrain.

Modding:

  • Added: Mods can now hide areas from the minimap per chunk, making them render as flat fog and with all otherwise displayed data being suppressed. Such areas will also be hidden from the map on the Web UI.

  • Added: A Synced Video Player script for the ModKit, allowing mods to play a video synchronized between players, with a shared pause or a local pause per player.

  • Fixed: Food items added by mods did not display the shelf life tooltip.

  • Fixed: Food items added by mods did not display a model when placed on a surface even when a 3D model was setup.

  • Fixed: Plants added by mods could not be interacted with.

  • Fixed: The shadow placement outline of some modded world objects was offset from the object when the prefab was not placed at the scene origin.

  • Fixed: World objects whose prefab had an empty occupancy size set could not be placed in the world, with no hint as to why that is being provided. They can now be placed as a 1x1x1 object and an error pointing at the prefab will be logged.

  • Fixed: UI controls bound to a mod's server-only view properties did nothing and logged an error instead of sending the value to the server.

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