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Ragdoll Physics ExperimentsNewsThe RPX Demo Just Got a Major Update! | Version 0.6.7
Major update

The RPX Demo Just Got a Major Update! | Version 0.6.7

Ragdoll Physics Experiments · published 11 Oct 2026, 07:10 UTC · build 23399537

All newsPlayers around this dateRead on Steam

The RPX Demo Just Got a Major Update! | Version 0.6.7

The Facility has been updated. Whether that's a good thing remains to be seen.

We've just released one of our biggest updates yet for the RMF's Ragdoll Physics Experiments demo!

Over the past few months, we've been working on pretty much every aspect of the game. We've improved the visuals, redesigned challenges, introduced new systems, added more things to discover and fixed a frankly unreasonable number of problems.

If you've played the demo before, there's plenty worth coming back for. And if you haven't, now's a great time to enter the Facility.

The updated demo is available to play for free here on Steam!

A Better-Looking Facility

We've upgraded the game to Unreal Engine 5.8, bringing some significant visual improvements throughout the Facility.

We've also spent a lot of time improving how the game looks at different graphics settings, particularly Medium, which now offers a much better visual experience.

Alongside this, we've continued improving the lighting, materials and environments, adding more detail to the Facility and generally making the whole place look considerably more expensive than its health and safety budget would suggest.

Three Save Slots!

You can now create and manage three separate saves using Slots A, B and C.

We've also added the ability to delete saves directly from the game and made numerous improvements to the checkpoint and save systems.

Your face and size selections in the Facial Calibration Chamber are now properly remembered too. The Facility considers this a remarkable technological achievement.

Redesigned Challenges

We've made some substantial changes to the Bowling Ball and Cannon challenge rooms.

These changes are designed to make the mechanics easier to understand, improve the introduction to the game's physics systems and make the challenges more accessible without removing the opportunity for complete chaos.

We've also stopped players from spawning cannons inside other objects.

We appreciate this may be disappointing to some of you.

Introducing RPX Cola!

We've added collectible RPX Cola bottles throughout the Ragdoll Recommissioning Area.

There are now more reasons to explore the Facility, look around corners and investigate things that probably shouldn't be investigated.

Experimental Play Gyms

We've started introducing dedicated Play Gym areas where you can experiment with physics objects outside the normal challenge rooms.

These are still experimental, but they provide an opportunity to try things out, play with the physics and discover new ways to make a complete mess.

A New Demo Ending

We've updated the ending of the demo, introducing the mysterious M.G.F.N. Power Cores.

These form an important part of the wider game progression and offer a little glimpse of what's coming as the Facility continues to expand.

No, we're not going to explain what M.G.F.N. stands for.

A New Loading Screen

Even the loading screen has been given a complete overhaul.

We've created a new Facility-themed loading screen featuring looping footage from our original Rate My Funeral ragdoll experiments, along with various other little details.

Because apparently even waiting for a game to load needs to be an experiment.

Steam Deck Support: Early Experiments

We've also started working on Steam Deck compatibility.

This is still experimental, and there are some control issues to resolve, but we're making progress towards getting the game working properly on handheld devices.

More Secrets, More Details, More Nonsense

We've continued adding Easter eggs, environmental details and little surprises throughout the demo.

We've also added more of the toast names submitted by our Discord community. Thank you to everyone who has contributed!

And behind the scenes, we've been making improvements to performance, physics, collisions, usability and stability.

0.6.7g Release Notes

New Features and Content

  • Added three save slots: A, B and C

  • Added the ability to delete save progress in-game

  • Introduced RPX Cola bottle collectibles

  • Added experimental Play Gym areas

  • Updated demo ending featuring M.G.F.N. Power Cores

  • Added a completely new loading screen

  • Added the latest community-submitted toast names

  • Added new Easter eggs and secrets

  • Continued environmental dressing and visual improvements

Gameplay Improvements

  • Overhauled the Bowling Ball Challenge

  • Overhauled the Cannon Challenge

  • Improved accessibility and introduction to challenge mechanics

  • Prevented cannons from spawning inside other objects

  • Improved save and checkpoint systems

  • Fixed Facial Calibration Chamber selections not saving correctly

  • Various physics and collision improvements

  • General usability improvements

Technical Improvements

  • Upgraded to Unreal Engine 5.8

  • Significant lighting and visual improvements

  • Improved Medium graphics settings

  • General performance optimisations

  • Started experimental Steam Deck compatibility work

  • Fixed several crash situations

  • Various bug fixes and stability improvements

What's Next?

This is just a small part of what we're building.

We're continuing work on the full game, including the new zones, challenge rooms, experiments, characters, secrets and plenty more questionable science.

And we'd love for you to be part of it.

We're preparing to launch our Kickstarter campaign for RMF's Ragdoll Physics Experiments!

If you'd like to help us bring the full game to life, have your input during development and get access to exclusive Kickstarter rewards, we'd really appreciate your support. We are very nearly at 1000 followers which is amazing. Come and join in!

Follow our Kickstarter and hit Notify Me on Launch:

kickstarter.com/projects/gentleland/rmfs-ragdoll-physics-experiments

Every follower helps us build momentum towards the campaign, and you'll be among the first to know when it launches.

Thank you to everyone who has played the demo, reported bugs, shared ideas, submitted toast names or simply found increasingly creative ways to break the Facility.

Rory the Ragdoll Overlord

Giraffe Head Studios

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Community13 Jul 2026The Ragdoll Physics Experiments Kickstarter Is Moving Forward!Follow the Kickstarter and press “Notify me on launch”: It has been quite a while since we first created the Kickstarter pre-launch page for RMF’s Ragdoll Physics Experiments , and the game has changed enormously since then. We now have a playable Steam demo, more than 12,000 wishlists, a growing Facility and a much clearer vision for the challenges, story and deeply questionable experiments th…Game update25 May 2026Just a small update v0.5.7aHello my beautiful test subjects! Just a small update this time with a few bug fixes, minor additions and one handy new feature. The main little change is that I’ve added a button to control the speed of the middle tube in the demo. A few people mentioned that waiting for it could feel a bit tedious, so now you can speed it up when needed rather than standing there silently judging my design ch…Community19 May 2026Demo Update v0.5.7: New Rooms, Better Controls, More Ragdoll NonsenseHello test subjects, A new version of the RMF’s Ragdoll Physics Experiments demo is now live on Steam. This is a big one. In fact, this is probably the largest update the demo has had so far. The previous public demo was v0.4.8 , and this new version brings the demo up to v0.5.7 , so there have been a lot of changes, improvements, fixes, experiments, accidents, and possibly one or two things th…