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叹观止的古修模拟器 PlaytestNews亲师庇护:至亲在堂,师门在侧
Game update

亲师庇护:至亲在堂,师门在侧

叹观止的古修模拟器 Playtest · published 3 Oct 2026, 17:21 UTC

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"1、亲师庇护:令胜者收剑者,自此不独家族——爹娘、道侣、手足、子女等至亲,师父、徒儿等师门,凡在世而底蕴深厚者,皆可成其庇护;双方生平各留一笔。",
"2、遁逃投亲:落败逃命者不再一味奔回自家驻地——或投法度庇护之地,或奔至亲师门;行踪所至,生平自会写明投奔了谁。",
"3、威慑校准:老祖级靠山的威慑已作收束,智慧、胆魄的左右随之收窄;唯胆魄凌顶而全无谋算的真莽夫,依旧照杀不误。实机回读,有无靠山者的身死之率已见分明。",
"4、掷杀软化:纵起杀心,处刑一剑亦常剑下留命,败者生平留下「忌惮留手」一笔——与「忌惮收剑」的未起杀心,自是两般心境。",
"5、道侣与人丁:相配的门道稍宽,相遇攀谈渐多,世间结为道侣者日见其众;可育年岁亦已放宽,练气修士生儿育女较从前容易。",
"6、自动存档:新增「每十年」「每百年」两档长跨度,逢十年、百年边界自动写盘,长线旁观沧海桑田又多一重凭依。",
"7、姓名与符号:姓名库又经一番淘洗,市井气偏重的姓氏与俗字悉去,新生修士之名愈见出尘(在世者姓名不变);名录与详情新添性别墨笔小符——旭日为男,娥眉月为女,名章印形亦分阴阳。",
"8、心迹续览:长生平修士的详情「心迹」改作分批加载、逐条缝合——年深日久的老修士,首开与续览都依旧轻快。",
"9、预告:家族人丁之制(催婚、招亲、催生)已在筹划,容后续更新再见分晓。",
"10、本次更新不涉及存档变动,旧存档直接可用。"

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Game update11 Oct 2026预设开局:接手原初大陆1、预设开局·示例世界:新增随包剧本「原初大陆·三十六年」——「开天辟地」界面置顶剧本卡片,一键接手这个已运转三十六年的现成世界,落槽进图即可游玩;卡片列明此界的世界规则要点与设定解说。初次游玩的玩家会在卡片上看到跳动提示。接手后新手指引从头再来、时间恢复正常流速。 2、草莽开山·创派转段:帮主开宗立派不再被名额拦死——满足地利(驻地近灵脉)即可开山立宗;也不再原地苦等,通过年度判定后会主动动身前往最近的灵脉宝地,抵达后建宗。开宗之际帮务交与继任者、部分旧部随行上山,新宗与旧帮结好;实在无人接棒时旧帮星散。大事记留下开宗一笔。 3、职业敬重:炼丹、炼器、阵法有段位的修士更受同道敬重——落败待处置时更难被杀,段位越高越可能被放一条生路;无名之辈则一如往常。 4、编年史筛选与搜索:编年史新增分类筛选与人名搜索——按事件类别多选过滤,输入姓名直达相关条目,两者可叠加使用;筛选后若无内容,会…Game update9 Oct 2026族名随姓改易,bug修复于优化1、族名随姓改易:族中在世血亲过半同姓、且家主同姓时,年关结算族名随之改称新姓(「张氏」改称「王氏」,分家保留地名冠首);两姓相持或家主异姓则维持原名。改称记入家族大事记,族人姓名一律不动。 2、修复·归家死锁:修复了修士长期显示「归家」却原地不动的问题;现在归家正常走完,人物卡「去向」会标出「距 N 格」剩余路程。 3、世界规则说明全面改写:规则面板约 460 条说明改为可读表述——不再夹杂英文参数名、公式记号与档位代号,每条先讲清这项是什么、调大调小会怎样。仅改表述,数值与默认值不变。 4、本次更新不涉及存档变动,旧存档直接可用。Game update8 Oct 2026家族字辈、体验优化"1、家族字辈:家族建立时会立下字辈诗——此后新生儿取名,族姓之下按辈分嵌入辈字,同辈共一字,翻开族谱,世代长幼一望即知;分家自立门户可另立字辈,一首诗用尽时会自动续写新句(不与旧句重字)。旧存档中的家族会在年关结算时补立字辈诗,已出生的族人姓名保持不变。", "2、桌面版后台运行:新增「后台运行」开关(系统菜单·选项,默认关闭)——开启后,窗口最小化或被遮挡时世界照常推进,不再被系统休眠式节流;关闭则隐藏期间暂停、回到前台继续。设置保存在本机。", "3、挂机稳定性:修复了长时间挂机后地图画面定格、只剩滚轮能动的问题——现在检测到渲染异常会先自动存档再静默恢复;若一小时内反复出现异常,会自动存档后引导重启,守住存档安全。", "4、操作与修复:滚轮缩放不再打断 WASD 键盘移动;点击祠堂区域内任意地块,地块详情与祠堂名册现在会并排显示,互不遮挡。", "5、本次更新不涉及存档变动…