Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Dreamix PlaytestNews[0.979]Minor Update: Quality of Life Improvements
Game update

[0.979]Minor Update: Quality of Life Improvements

Dreamix Playtest · published 29 Sep 2026, 18:26 UTC

All newsPlayers around this dateRead on Steam

This update addresses various confusing early-game details uncovered during the previous NGD Showcase, while polishing general gameplay experience.

Quality of Life Improvements:

- Improved operation experience: You may now play/swap cards with a single click. Both click and drag controls are supported; play whichever feels more comfortable!
- Enhanced visual effects for skill cards in combat: Skill cards will display clear visual cues when playable to assist player decision-making.
- Cards that cannot be played will darken visibly, making unplayable states more intuitive.
- Tweaked the End Turn button appearance: It shrinks when actions are available and becomes more prominent when no actions can be taken.
- Added a new setting in game settings. When enabled, random card point rolls resolve instantly for players who prefer faster combat.
- Added text labels to distinguish between Hand Zone and Reserve Zone.
- Removed Talent Trinkets. Talent Trinkets will have their rarity adjusted and join the general trinket random pool.
- Added two new card removal options: You may now choose to destroy 1 card from your deck at combat rewards and Level 2 Goddess Spring.
- A tutorial popup will trigger on first play if players may miss rewards, explaining that .
- The marker will show clearly on tiles you are about to enter.
- A tutorial popup will trigger upon first entering Camp, explaining . Camp HP recovery text has also been revised to clarify its link to your hand.
- Buffed out-of-run trinket . It now restores 1 charge after every combat.
- Optimized card display on the overworld: Card point values are enlarged for visibility, while card text is dimmed to indicate only point values take effect during overworld traversal.
- Removed some Chaos Tile random events with excessively harsh negative effects.
- Revised trinket description for readability.
- Added AP text label to the left of the AP gauge, with mouse hover tooltip to help players understand AP.
- Added star-shaped markers for both sides’ captains during combat, paired with mouse hover tooltips.
- Added tooltip info for Enchant .
- Trimmed redundant state descriptions for conciseness.
- Slightly enlarged the UI element for card replay in the top-right corner.
- Scaled up numbers on talents and trinkets with progress/counter values for better visibility.
- Reworded ambiguous text on several cards and trinkets.
- Slightly buffed card to encourage picking it for swap-focused deck builds.

Bug Fixes & Stability Updates:

- Fixed incorrect description on trinket .
- Fixed incorrect description on trinket .
- Fixed bug where Enchant on card did not function properly.
- Fixed a crash bug that could halt game progression when acquiring new items at the end of a Dream run.

More from Dreamix Playtest

Other announcements

All news
Game update26 Sep 2026[0.978]Additional UpdateAdditional Update Notes: Revised the effect of Skill Card: Atonement. The card is now easier to understand, with its power properly balanced. Enlarged map cards on the overworld for better readability of point values. Added a secondary confirmation prompt when skipping rewards to prevent accidental skips. Added a global dream progress bar indicator.Game update24 Sep 20260.978 MicroUpdate## Gameplay Improvements - Penitent Knight’s starting Talent has been changed to **Agile Physique**: Gain 1 Dexterity at the start of each turn. If you lost HP this turn, gain an additional 1 Dexterity at the start of your next turn. This change aims to reduce information overload and decision complexity in the early game. Alongside this adjustment, all Sin cards and trinkets have been reworked…Game update21 Sep 2026[0.977] Update: Visual tweaks, UX optimizations, stability improvementsThis update features major art asset revisions to create a more cohesive and pleasing visual style for the game. We’ve also polished many fine details of the gameplay experience. Lastly, several game-breaking bugs have been fixed to improve runtime stability. **Experience Improvements:** - When playing a card while moving on the overworld, your remaining hand will no longer be discarded. This c…