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Dreamix PlaytestNews0.978 MicroUpdate
Game update

0.978 MicroUpdate

Dreamix Playtest · published 24 Sep 2026, 16:04 UTC

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## Gameplay Improvements

- Penitent Knight’s starting Talent has been changed to **Agile Physique**: Gain 1 Dexterity at the start of each turn. If you lost HP this turn, gain an additional 1 Dexterity at the start of your next turn. This change aims to reduce information overload and decision complexity in the early game. Alongside this adjustment, all Sin cards and trinkets have been reworked (full list omitted here).
- Tutorial improvements: Players can still understand core gameplay even if they miss key tutorial prompts.
- When fusing during card overflow, only effects are merged; stat values are no longer combined. This change limits balance-breaking potential from card fusion.
- Mandatory Stop tiles now display the label "Mandatory Stop" on them, helping players better plan their hands.
- Enchantment: Shift has been renamed to **Dynamic Adjustment**. Its description text has also been refined to clarify its function for players.
- A clear prompt now appears when upgrading cards: *Each card can only be upgraded once*.
- Added a tutorial prompt for new players on the overworld, guiding them to spend gold to replace cards.
- Removed Dream Shard spawns from the map. Dream Shards now drop exclusively based on your final rating after clearing a Dream.
- Map difficulty rebalanced: Early runs now offer more challenge.
- Slightly nerfed the values of several overpowered cards and trinkets built around the replacement playstyle for better overall balance.

## Bug Fixes

- Fixed an issue where the HP bar would render incorrectly when revived after being defeated while in Emergency state.
- Fixed a bug preventing the Wasted Robot enemy’s Talent from activating.
- Hidden irrelevant UI elements in the top-left corner of the Dream selection screen, eliminating overlaps with interactable content and cleaning up the interface.

More from Dreamix Playtest

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Game update29 Sep 2026[0.979]Minor Update: Quality of Life ImprovementsThis update addresses various confusing early-game details uncovered during the previous NGD Showcase, while polishing general gameplay experience. Quality of Life Improvements: - Improved operation experience: You may now play/swap cards with a single click. Both click and drag controls are supported; play whichever feels more comfortable! - Enhanced visual effects for skill cards in combat: S…Game update26 Sep 2026[0.978]Additional UpdateAdditional Update Notes: Revised the effect of Skill Card: Atonement. The card is now easier to understand, with its power properly balanced. Enlarged map cards on the overworld for better readability of point values. Added a secondary confirmation prompt when skipping rewards to prevent accidental skips. Added a global dream progress bar indicator.Game update21 Sep 2026[0.977] Update: Visual tweaks, UX optimizations, stability improvementsThis update features major art asset revisions to create a more cohesive and pleasing visual style for the game. We’ve also polished many fine details of the gameplay experience. Lastly, several game-breaking bugs have been fixed to improve runtime stability. **Experience Improvements:** - When playing a card while moving on the overworld, your remaining hand will no longer be discarded. This c…