
We've received quite a bit of feedback from players regarding the difficulty in the early game. Indeed, surviving during the early stages currently requires a fair amount of trial and error.
To make it easier for more players to experience the demo from start to finish, I've adjusted the overall difficulty of the demo to be more accessible.
The full game will offer more difficulty options, giving players who prefer a more relaxed experience and those who enjoy a challenge different ways to play.
### Gameplay Adjustments
1. Reduced the hunger cost of gathering resources and defeating enemies to 70% of the original value.
2. Reduced enemy attack power and HP to 75% of their original values.
3. Added mouse wheel support for switching between hotbar slots.
4. Increased the HP of the Ancient Harpoon Cannon and Rapid Crossbow from 65 / 75 to 200. (They're made of iron, after all. They shouldn't be that fragile.)
5. Reduced the HP of the Boss "Fish Tyrant."