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Legend of Deepshade: The Shattered SealNewsLow-Poly Mode Is Now LIVE!
Community

Low-Poly Mode Is Now LIVE!

Legend of Deepshade: The Shattered Seal · published 16 Sep 2026, 19:45 UTC

All newsPlayers around this dateRead on Steam

A New Way to Explore the Dungeon

Low-Poly Mode is now LIVE in Legend of Deepshade: The Shattered Seal!

You can now explore the dungeon with a classic PS1-inspired look, featuring low-poly versions of the NPCs and enemies throughout the game.

The existing voxel mode and retro 8-bit textures are still fully playable, with settings to change both textures and models. Whether you prefer the classic voxel style or the new low-poly look, you can choose how you experience the dungeon.

Here is a first look at Low-Poly Mode in action:

A Classic PS1-Inspired Look

The new low-poly models bring a different atmosphere to the dungeon, with a focus on classic PS1-era aesthetics and a more grounded, believable look.

This update has been a big part of development over the past few weeks, and I’m really happy to finally make it available.

What’s Next?

With Low-Poly Mode now live, I’ll be turning my attention towards the next stage of development, including more unique items, puzzle balancing and further improvements to the dungeon.

I’m also looking forward to starting work on Procedural Mode once the current improvements are in place.

More news soon, and thank you for being part of the journey!

More from Legend of Deepshade: The Shattered Seal

Other announcements

All news
Game update15 Sep 2026Update Notes for 15th SeptemberUpdated Desert Ogre graphics and fixed water floor cleanup issue in overworldGame update14 Sep 2026New Low Poly modeNew low poly model mode is now the default, with upgraded low poly versions of all NPC's and enemies. There will be more graphical updates soon for the columns, decals, ivy and dungeons textures.Community7 Sep 2026The Next Big Update Is Taking ShapeA New Update Is Taking Shape The next major update will introduce Low Poly Mode, bringing low-poly versions of every NPC and enemy in the game. I’m currently around 20% of the way through the process, so there’s still a lot of work ahead, but I’m really happy with how things are starting to look. I’m hoping to get this update into your hands very soon! The retro 8-bit textures and voxel mode wi…