The next major update will introduce Low Poly Mode, bringing low-poly versions of every NPC and enemy in the game. I’m currently around 20% of the way through the process, so there’s still a lot of work ahead, but I’m really happy with how things are starting to look. I’m hoping to get this update into your hands very soon! The retro 8-bit textures and voxel mode will still be fully playable, with settings to change both textures and models.
Here is a first look at how the new Low Poly Mode is shaping up:
It’s also hard to believe that Legend of Deepshade has now been in Early Access for a whole month!
A huge thank you to everyone who has supported the game so far. Every purchase, review, wishlist, comment, bug report and bit of feedback has made a huge difference. Seeing people play, explore and share their experiences with the game has been incredibly motivating.
There’s still a long way to go, but I’m excited about where Legend of Deepshade is heading.
Once the Low Poly update is finished, I’ll be turning my attention towards Procedural Mode.
This is something I’m particularly excited about, and I can’t wait to start experimenting with what it could bring to the game.
More news soon, and thank you for being part of the journey!