The city. Through the hub's street portal, once you've found the keys to the car blocking it. A Skater, an arms Dealer selling guns out of his coat, and Chef Mike's Pizzeria at the end of the road.
The Endless Alley. A real skateboard — carving, 180s and kickflips off every jump, all of it scored, with a camera that rides along.
A job at the pizzeria. Talk to Mike and he takes you on. Kitchen, bathrooms, and a staff room you're not allowed in.
Improved
Weapons hit the world: impacts on walls and trees by material, grenades that bounce and scorch.
Enemies flash and show damage numbers. Health bars shake and ghost what you just lost.
Options and Credits on the main and pause menus, plus a Feedback button.
Online party matches through Steam lobbies.
Colour Walls no longer stocks bombs and traps.
Fixed
Boss health bar showed health before the boss had any.
Bumping a wall mid-conversation restarted the cutscene.
Bosses stuck white after a hit, grenades falling through floors, shots passing through trees.
A dozen smaller fixes to input, items and UI.
Known issues
A warehouse in the Endless Alley sits slightly off the slope.
The pizzeria's floor pizza is still a placeholder.