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Oddside PlaytestNewsOddside Playtest: 14 September
Game update

Oddside Playtest: 14 September

Oddside Playtest · published 16 Sep 2026, 03:34 UTC

All newsPlayers around this dateRead on Steam

New

  • The city. Through the hub's street portal, once you've found the keys to the car blocking it. A Skater, an arms Dealer selling guns out of his coat, and Chef Mike's Pizzeria at the end of the road.
  • The Endless Alley. A real skateboard — carving, 180s and kickflips off every jump, all of it scored, with a camera that rides along.
  • A job at the pizzeria. Talk to Mike and he takes you on. Kitchen, bathrooms, and a staff room you're not allowed in.

Improved

  • Weapons hit the world: impacts on walls and trees by material, grenades that bounce and scorch.
  • Enemies flash and show damage numbers. Health bars shake and ghost what you just lost.
  • Options and Credits on the main and pause menus, plus a Feedback button.
  • Online party matches through Steam lobbies.
  • Colour Walls no longer stocks bombs and traps.

Fixed

  • Boss health bar showed health before the boss had any.
  • Bumping a wall mid-conversation restarted the cutscene.
  • Bosses stuck white after a hit, grenades falling through floors, shots passing through trees.
  • A dozen smaller fixes to input, items and UI.

Known issues

  • A warehouse in the Endless Alley sits slightly off the slope.
  • The pizzeria's floor pizza is still a placeholder.
More from Oddside Playtest

Other announcements

All news
Game update14 Sep 2026Oddside Playtest: September 13Oddside Playtest: September 13 Campaign · A stranded driver blocks the hub's way to the city. Buy their Car Keys from Oru (50 coins) to open the road. · Your die drops in from the sky when it comes through a portal. Jumps squash and stretch, and bumping into walls makes it wobble. · Characters now say short lines in speech bubbles as you pass. Dialogue · New ink style, with bigger text. Choices…