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Against All SkiesNewsOpen playtest for Party-based RPG Fest!
In-game event

Open playtest for Party-based RPG Fest!

Against All Skies · published 14 Sep 2026, 07:52 UTC

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Over the summer, we've iterated on a lot of the core systems and we're now very happy to say that the base of the game for Act 1 is now here. Which means.. Now is the perfect time to hear your thoughts, so we've opened up the playtest for the duration of party-based RPG fest!

For those that are new to the game, Against All Skies is heavily inspired by games such as Persona, Honkai: Star Rail and Clair Obscur. And, as we are a very small team, we thought to try and deliver a similar combat experience from those games in the roguelike deckbuilder format.

Before we scale..!

Almost all of the art and presentation of the game is still placeholder, and the game is still Act 1, if the feedback is positive from this fest we will be moving forwards with the rest of the game. ^^

This means moving towards Act 2, adding a fourth character and of course updating all of the art (enemies, cards, environments, etc)

We would love it if you could leave feedback either on this post or come join the Discord server which can be found here or in game.

The current content - what to test?

Make sure to give the game a go which each character as your leader, as you should find the experience to be quite different from one another, even though the same three characters are used. When we later add the fourth and fifth characters the amount of content will be BIG.

The Flow system can be used to swap cards or move units forwards; use it to resonate your team (have them act together) and find what works best for you. Which character synergies do you find the most enjoyable?

If you're new, a run should be about 40 minutes but for regular players, it's quite easy to speedrun with it only being one Act (10-20 minutes).

Anyway, I'll be spending most of my time checking out other games in the fest now so let me know what's worth playing while we wait for Persona 4 Revival to drop lol.

Bye for now!

Lewis

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Community16 Sep 2026Celebrating our first 1000 wishlists!!I'm kind of new to writing posts like these but this truly is just a heartfelt thank you to everyone that's shown us such love and support for our first year of development. The whole game, and the team, has been built from scratch just over a year ago so it has been a lot of groundwork to find what it is we want to make and how we're going to do it. We even started with this as a paper prototy…In-game event8 May 2026Mid-Fest UpdateHelloooooooooooo everyone! Hope y'all enjoying Deckbuilders Fest, Lewis (producer) here. I might post my personal favourite list in another post soon :0 Anyway! This is a short update post to share some changes we've made, some based on the feedback in deckbuilder fest so far and some based on our own plans. Everything shared is hugely helpful so thank you to all! 1. Flow & Resonance Explanatio…Steam news4 May 2026Steam Playtest is PUBLIC for Deckbuilder FestWhat is Against All Skies? A bunch of amateur devs in Finland thought we'd get together and try to make our own party-based RPG. Well, we can't quite do that scope so we thought we'd try putting it into a roguelike deckbuilder format and here we are! We're making a challenging party-based RPG roguelike deckbuilder with our own turn-based system. How much of the game is done so far? Starting in…