
- Survival defence zone objective system! On regular survival waves General Johnson will now identify an optional defence zone for players to capture / hold out in. The zone provides a horde reduction for each player starting the wave there + passively provides additional scrap while players are within, until the zone is complete/captured.
- New start areas for existing survival maps! 1 each for both Forest Campground and Industrial Center, a Cave system and Junkyard respectively (providing even more variety to replay-ability of these survival missions)
- New achievements added related to survival zones
- fixed an issue where achievement progress was not being counted for common/soldier/zog kills
- nav fixes / adjustments to various locations in survival maps
- fixed a god spot on campground house balcony
- removes scrap spawns from final disciple fight since players often didn't have time to collect them anyway (added this extra scrap to max zone capture allowance)
- adjusted 1911 flashlight position, so it interferes less with attachments