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Catch Flex DemoNews1.1 is live: ranks reworked, audio offset added, tutorial fixed on Steam Deck
Game update

1.1 is live: ranks reworked, audio offset added, tutorial fixed on Steam Deck

Catch Flex Demo · published 7 Sep 2026, 14:43 UTC

All newsPlayers around this dateRead on Steam

Play

  • SSS is in. A new top rank sits above SS, and every line under it moved down, so runs that used to flatten out at S finally show what they were worth. Nothing you already earned moves backwards: every saved result keeps its letter or gets a better one, and the same run scores more than it used to. Your old bests are sitting there, beatable. Go take them.
  • Songs start when you are ready. A level opens on a loading screen instead of a frozen first beat, and the count-in is five seconds instead of ten, so the wait is you getting into position rather than you watching nothing.
  • A gesture you half caught keeps your streak. A line of rings counts as one thing and a slide stops breaking in the middle, so the combo you feel is the combo you get.

Sound and tracking

  • Sound lines up. AUDIO OFFSET in settings dials out the delay your TV or speakers add, and "+" on TIMING OFFSET means later again, exactly the way it reads.
  • Tracking holds steadier. A phone lying on its side moves you as far as one standing up, a phone that reboots is found again without restarting the game, and ankles no longer flip around the shin.
  • New camera work. VIEW FOLLOW rides the body instead of watching from a fixed seat, marked PREVIEW while it settles.

Around the game

  • The menus got a proper pass. Settings are grouped into GAMEPLAY, BODY TRACKING, GRAPHICS, AUDIO, PLAYER 2 and SYSTEM, the results page and the leaderboards are redrawn, cards carry a rank badge and a difficulty chip, and text stays inside its frame.
  • Tutorial clips play on Steam Deck and on Linux. Where Proton could not decode the video they run as frames now, instead of a placeholder telling you it cannot play.
More from Catch Flex Demo

Other announcements

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Steam news30 Aug 2026Catch Flex is out now — your body is the controllerCatch Flex is out! It's a rhythm game where your whole body is the controller: an ordinary camera reads your arms and legs. No VR headset, no gamepad, no wearables. After a long development run the game skips Early Access and launches with every planned feature in: · Vol. 1: ten hand-charted tracks — house, electro and techno, 96–150 BPM. · Split-screen Versus — go head-to-head with a friend on…Game update25 Feb 2026Tutorial & FixesNew Video Tutorial Added A new tutorial covering stomps and slides has been added. It will automatically play once before the level selector on your first launch after the update. · Improved Motion Control Navigation Menu navigation using motion controls is now smoother and more responsive for a better overall experience. · macOS Fix Resolved an issue where tutorial videos were not playing prop…In-game event23 Feb 2026Leaderboards, Motion Controls & VisualsSteam Leaderboards Compete globally! Every level now has its own Steam Leaderboard. See where you stand right after completing a song. Motion Controls Rework Thanks to early testers from Reddit — motion UI control was completely reworked! Your hands are now a D-pad: · Right hand — move in any direction to navigate menus (up/down/left/right) · Left hand up — confirm / select · Left hand left — b…