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Catch Flex DemoNewsLeaderboards, Motion Controls & Visuals
In-game event

Leaderboards, Motion Controls & Visuals

Catch Flex Demo · published 23 Feb 2026, 05:05 UTC

All newsPlayers around this dateRead on Steam

Steam Leaderboards

Compete globally! Every level now has its own Steam Leaderboard. See where you stand right after completing a song.

Motion Controls Rework

Thanks to early testers from Reddit — motion UI control was completely reworked! Your hands are now a D-pad:

  • Right hand — move in any direction to navigate menus (up/down/left/right)

  • Left hand up — confirm / select

  • Left hand left — back / cancel

No more aiming a cursor — just move naturally. The system auto-calibrates to your arm length and only activates when your full body is visible in the camera.

Scoring & Multiplier

Hits are more forgiving and scoring is more rewarding:

  • Friendlier hits — speed limits removed, but faster hits earn more points

  • Softer penalty — a miss only drops your multiplier by 1 level instead of resetting to x1. You can recover!

  • Health bonus — finish with health remaining for bonus points, multiplied by your current multiplier

  • No-fail mode — play without dying, but your score is halved (visible on the leaderboard)

Level and Visual Improvements

  • New beat-reactive visual effects

  • Small level adjustments, added foot slides to the full body level

More from Catch Flex Demo

Other announcements

All news
Game update7 Sep 20261.1 is live: ranks reworked, audio offset added, tutorial fixed on Steam DeckPlay · SSS is in. A new top rank sits above SS, and every line under it moved down, so runs that used to flatten out at S finally show what they were worth. Nothing you already earned moves backwards: every saved result keeps its letter or gets a better one, and the same run scores more than it used to. Your old bests are sitting there, beatable. Go take them. · Songs start when you are ready.…Steam news30 Aug 2026Catch Flex is out now — your body is the controllerCatch Flex is out! It's a rhythm game where your whole body is the controller: an ordinary camera reads your arms and legs. No VR headset, no gamepad, no wearables. After a long development run the game skips Early Access and launches with every planned feature in: · Vol. 1: ten hand-charted tracks — house, electro and techno, 96–150 BPM. · Split-screen Versus — go head-to-head with a friend on…Game update25 Feb 2026Tutorial & FixesNew Video Tutorial Added A new tutorial covering stomps and slides has been added. It will automatically play once before the level selector on your first launch after the update. · Improved Motion Control Navigation Menu navigation using motion controls is now smoother and more responsive for a better overall experience. · macOS Fix Resolved an issue where tutorial videos were not playing prop…