Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
ChilloutVRNewsChilloutVR 2026r182 Hotfix 4
Game update

ChilloutVR 2026r182 Hotfix 4

ChilloutVR · published 26 Aug 2026, 05:44 UTC · build 24942745

All newsPlayers around this dateRead on Steam

Changelog

  • Added debug info for hardware decode and low latency mode to video player UI
  • Added setting for choosing videoplayer backend in game (Implementation -> Video Player -> Video Decoder)
    • This setting only applies to video players spawned after it's changed
    • Choices are AVPro (Default), VLC, Disabled (won't spawn new video players)

  • Added Steam Signups username picking (will still get the 4 characters at the end)
  • Added supported extension check to AvPro to skip YTDLP for containers that should work
  • Changed the authentication to use the User Id instead of Username

    • This should address the authentication issues when changing Username

  • Custom build of VLC with the d3d11 frame stutter patch applied
  • Fixed accepting/rejecting friend requests not clearing the message in certain scenarios
  • Fixed blank space on main menu message when no image is given
  • Fixed cached videos getting stuck in resolving UI state
  • Fixed camera grab range expanding every time it's pinned
  • Fixed clicking on a not available avatar details opening the details a previously viewed profile. (Also fixed some other places where this happened)
  • Fixed creating instances with the wrong tags for GS
  • Fixed debug args not being set for LibVLC
  • Fixed LibVLC livestream playback (twitch and other HLS sites)

    • Previously livestreaming platforms would resolve but never start playing

  • Fixed main menu alert message text being cut off if it's too large, font size will shrink now
  • Fixed Player Trigger Enter not firing while the player is seated
  • Fixed playing direct media in VLC (URL that end with .mp4, .mkv, ECT.)
  • Fixed portable camera viewport being too small in VR
  • Fixed some friend requests not showing up in-game right away in certain scenarios
  • Fixed some gravity zones breaking on world rejoin
  • Fixed sometimes receiving a new friend request clearing your other pending ones
  • Fixed spawnable triggers "Change per sec" mode being tied to frame rate
  • Fixed use low latency mode setting not being respected in video player initial state
  • Fixed VLC crashing Linux Proton on video start

    • Currently VLC on Proton doesn't currently support hardware decoding, I'll look into a fix eventually

  • Fixed VLC sometimes crashing when changing instances or videos
  • Fixed Wheel Hub Controller vehicles handling differently depending on framerate

    • The baseline behavior value was picked based on how it behaved at 60Hz

  • Fixed YTDLP format blocks causing fallback match when attempting to use webm (above 1080p res)
  • Fixed YTDLP not overwriting existing files in cache
  • Force RTSPT for all RTSP links when using AvPro
  • Improved the error handling for the login/signup
  • Improved the session authentication rejections handling

    • If for any reason the API started rejecting the requests, the client would basically break silently

  • Match using vcodec instead of container, ignore "Premium" formats

    • This may address the garbled video issues that popped up, seems vp9 is a bit fucky here and there
    • YTDLP's change to use the visionos Youtube client changed which formats we saw, so this kinda just broke

  • Moved Muted Speech Detection to Audio & Comms page
  • Moved nameplate settings to User Interface page
  • Player backend is displayed in videoplayer info panel
  • Removed launch option --enable-libvlc

    • Replaced with --force-libvlc and --force-avpro these ignore the in-game setting

Known Issue

  • Occasional crashes still occur when video changes resolution with LibVLC under Proton/Linux
More from ChilloutVR

Other announcements

All news
Game update7 Aug 2026ChilloutVR 2026r182 Hotfix 3Changelog · Added Cache Management category to Main Menu Settings · Content, Image, and Video caching is now located here · Added Damage Number function to Object health components and in the runtime gizmos for damage Raycasters · Added Default Max Resolution and Default Audio Only Mode options for video players · Only affects newly loaded players (world join/prop spawn) · Added download progre…Game update7 Jul 2026ChilloutVR 2026r182 Hotfix 2Changelog · Added Patreon button to the "Settings" support tab · Reverted the change to put avatars into a normalized pose on load · This addresses the viewpoint/voicepoint positional drift on some avatars, but once again breaks avatars uploaded not facing forward being able to use self portrait. · The shutter sound when taking a picture is now networked Support ChilloutVR Like every developmen…Game update30 Jun 2026ChilloutVR 2026r182 Hotfix 1Changelog · Avatars are now put into a normalized IK pose before being configured for wearing · This addresses an issue where avatars which were not uploaded facing world forward would calibrate incorrectly for some game systems that initialized before IK calibration (like self portraits face tracking) · Being immobilized no longer pushes you out of your current movement state · This addresses…