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ChilloutVRNewsChilloutVR 2026r182 Hotfix 1
Game update

ChilloutVR 2026r182 Hotfix 1

ChilloutVR · published 30 Jun 2026, 03:14 UTC · build 23976187

All newsPlayers around this dateRead on Steam

Changelog

  • Avatars are now put into a normalized IK pose before being configured for wearing
    • This addresses an issue where avatars which were not uploaded facing world forward would calibrate incorrectly for some game systems that initialized before IK calibration (like self portraits face tracking)

  • Being immobilized no longer pushes you out of your current movement state

    • This addresses switching worlds kicking you out of flight mode

  • Exposed button hold wait timer value as a property
  • Fixed BetterScheduleSystem to include the overshooting time when running each frame (results in steadier timing for recurrent tasks)
  • Fixed content details and full image button images disappearing in some cases
  • Fixed group owner avatar image url for when the group owner is not in the instance
  • Fixed video player audio sources which were not enabled by default not playing once enabled
  • Refactored CVRTexturePropertyParser:

    • Fixed backing color native array for bound global textures being leaked
    • Fixed disabling a CVRTexturePropertyParser gameobject not removing it from processing
    • Reworked global texture binding to share resources in the case multiple parsers use the same texture (like _AudioTexture)

  • Refactored how immobilizing the local player works so multiple systems can call for immobilization without conflicting and resetting each other
  • Reimplemented the native crash bandaid for remote avatars animating a camera off on first frame
  • Reworked CVRGlobalShaderUpdater internals:

    • Globals set by this component are now reset on world unload
    • Fixed disabling a CVRGlobalShaderUpdaters gameobject not removing it from processing
    • When multiple updaters drive the same global texture, the first enabled updater will always take priority. If the active updater is disabled, control will automatically transfer to the next eligible updater.
      • This fixes CVRTexturePropertyParser not behaving as expected in Viviklub

  • Reworked UILib click handling to better handle onheld and event handling, should generally work better and not have additional sound effects going off
  • The default AAS profile is now applied on avatar load on remote clients

    • This is the case for the local client already, but remotes would sit in their animator default state until first inbound AAS packet. This change should hopefully address the last case where avatars would briefly load in as an undesired/unknown state for the non-wearer.

More from ChilloutVR

Other announcements

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Game update26 Aug 2026ChilloutVR 2026r182 Hotfix 4Changelog · Added debug info for hardware decode and low latency mode to video player UI · Added setting for choosing videoplayer backend in game (Implementation -> Video Player -> Video Decoder) · This setting only applies to video players spawned after it's changed · Choices are AVPro (Default), VLC, Disabled (won't spawn new video players) · Added Steam Signups username picking (will still g…Game update7 Aug 2026ChilloutVR 2026r182 Hotfix 3Changelog · Added Cache Management category to Main Menu Settings · Content, Image, and Video caching is now located here · Added Damage Number function to Object health components and in the runtime gizmos for damage Raycasters · Added Default Max Resolution and Default Audio Only Mode options for video players · Only affects newly loaded players (world join/prop spawn) · Added download progre…Game update7 Jul 2026ChilloutVR 2026r182 Hotfix 2Changelog · Added Patreon button to the "Settings" support tab · Reverted the change to put avatars into a normalized pose on load · This addresses the viewpoint/voicepoint positional drift on some avatars, but once again breaks avatars uploaded not facing forward being able to use self portrait. · The shutter sound when taking a picture is now networked Support ChilloutVR Like every developmen…