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帝国幻想乡~TOHOTOPIANewsV0.7.9c Patch Notes
Game update

V0.7.9c Patch Notes

帝国幻想乡~TOHOTOPIA · published 23 Aug 2026, 06:32 UTC

All newsPlayers around this dateRead on Steam


Release Date: 26.8.23

--------【New: City-States and Barbarian Camps】--------
1. Added the City-State system. City-States are neutral factions occupying a single tile. You can send envoys to gain substantial economic and technological benefits, or capture a City-State and convert it into one of your cities.
2. Added the economic City-State of Venice and its corresponding hero, Mystia Lorelei (as Marco Polo).
3. Added the technological City-State of Fez and its corresponding hero, Futatsuiwa Mamizou (as Ibn Battuta).
4. Added a new system: Barbarian Camps. Barbarian Camps continually produce Barbarians to harass your borders. Clear them to earn a large amount of Gold.
(All systems above can be enabled or disabled in the map options.)

--------【Adjustment: Scarlet Empire】--------
1. The City Center now automatically becomes a Scarlet Mist tile when a city is founded or a turn begins.
2. Lesser Demon Priests can now actively switch forms on Scarlet Mist tiles, and both forms share the same HP.
3. Scarlet Mist tiles can now be generated on water.
4. Bats can now be trained by consuming Scarlet Mist on any Scarlet Mist tile except City Centers and Barracks.
(Hero adjustments are not yet complete. Please stay tuned.)

--------【Adjustment: Hakurei Empire】--------
1. Reworked the signature mechanic: Raiding and Spoils. After your units raid enemy buildings, they carry Spoils that can be kept to generate ongoing income or turned in all at once.
2. Reworked the signature unit: Round-Shield Infantry. They can gain additional Attack Power from nearby allies carrying Spoils and turn the tide on the offensive.
3. Reworked the signature unit: Berserker Samurai. They can raid repeatedly and consume Spoils to enter a berserk state.
4. Reworked the signature unit: Dragon Ship. It can be trained directly in coastal cities or at Naval Ports, its attacks cannot be counterattacked, and it can raid along the coast.
5. Added the signature unit “Hafgufa,” replacing Whaling. Spend Gold to transform a Whale into Hafgufa, a powerful giant naval unit.
6. Added the signature faction mechanic “Dream of Vinland.” Excavating Ruins at sea now immediately establishes a new city on that tile.
7. Adjusted the placement of certain buildings. The North Sea Market can now be built on any water tile, while Wonder buildings can be built on Deep Sea tiles.
8. Removed the Hakurei Banquet, Einherjar Runes, and other content, along with a small number of additional changes.
(Hero adjustments are not yet complete. Please stay tuned.)

--------【Adjustment: Heroes】--------
1. All Lv.1 heroes of the “Knight” class gain the new ability “Cavalry Camp Rest,” which grants additional recovery at the end of the turn.
2. All Lv.1 heroes of the “Bishop” class gain the new ability “Chancellor's Inspection,” which grants additional Gold when discovering a new village or Ruins.
3. The hero upgrade system now uses EXP. Complete the corresponding quests to earn EXP; heroes can level up once their EXP is full.
4. The upgrade quests for all Lv.1 heroes have been adjusted. Lv.2–Lv.4 remain unchanged for now. Please stay tuned.

--------【Other Match Changes】--------
1. Adjusted Action Point logic. Performing an action no longer consumes all remaining Action Points; it only consumes the number required by that action.
2. Adjusted the bonuses between Academies and Nature Reserves. Each Nature Reserve can now provide only +1 level to an adjacent Academy.
3. Improved Whale resource generation.
4. Improved diagonal starting-position generation in 1v1 matches.
5. Improved the damage prediction algorithm for greater accuracy.
6. Improved Hidden Pulse placement, reducing the chance that it appears along the edge of a coast.
7. Improved Pangaea map generation to ensure that the entire outermost ring of the map is water.
8. Improved the Hakurei Empire's guaranteed starting water-tile generation, prioritizing tiles connected to the open sea.
9. Improved Whale generation to prevent large, densely packed pods.
10. Improved the button layout in the executable-actions section of the left information panel.
11. Improved sound-effect playback logic.
12. Fixed a bug where AI-controlled Suwako would not generate Lord Mishaguji.
13. Fixed a bug where diplomatic windows for Betrayal, Embassy destruction, and similar events might not appear correctly.

--------【Peripheral Systems】--------
1. Added the City Compendium, accessible from the Compendium module.
2. Updated Music Room information.
3. Added the Lucky White Rabbit Game House. Its entrance can be enabled in Settings, providing casual entertainment while waiting for a match.
4. Added the Empire Chronicle feature. After a game ends or from the match history page, generate an “Empire Chronicle” to review the entire course of the match.
5. Improved how each empire's starting resource multipliers and guaranteed minimums are displayed in the Encyclopedia module.

--------【Online】--------
1. Added a map option for second-player compensation in 1v1. When enabled, the second player receives an additional 3 Gold/3 Culture Points.

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