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Cat 3NewsCAT³ v1.1.0
In-game event

CAT³ v1.1.0

Cat 3 · published 24 Jul 2026, 04:18 UTC · build 24366749

All newsPlayers around this dateRead on Steam

This is the biggest update since launch: every cat on the board has been adjusted visually, a real victory at Wave 50 ((with an Endless Mode that goes properly crazy past it)), tiered upgrades with a Legendary rarity, a music system you can fully customize, and a build-planning kit for the spreadsheet cats. Existing saves carry over.

Every cat, unmistakable

  • All six match cats redrawn with distinct poses and stronger silhouettes.

  • The orange cat is a proper chubby tabby now.

  • The yellow cat is actually, finally, yellow.

  • Colorblind badges v2: bigger glyphs and a new shape set: ring, triangle, square, heart, star, and crescent.

Pick your music

  • New Settings > Audio > Playlist > Customize... panel:

    • Un-check any song to drop it from the shuffle. Toggle it back any time.

    • Boss music on boss waves switch. Turn it OFF and your playlist (or your one pinned favorite) keeps jamming straight through bosses.

    • Every track, has a Play button so you can preview before you decide. The game music resumes right where it was.

  • A new run now restarts the playlist from track 1 instead of picking up wherever the last run left off.

  • Four new gameplay tracks.

Victory at Wave 50... then it gets weird

  • Wave 50 is now a real victory: bank the win and retire, or take the same build into Endless Mode.

  • Endless loosens the rules: armor and lifesteal caps rise, and four exclusive cosmic-tier card families join the shop: Cosmic Ascension, Event Horizon, Supernova Claws, and Galaxy Guard. With numbers the base game would never allow. Go crazy. See how deep the cosmos goes.

Tiered upgrades

  • Most upgrade families can now roll at any rarity, topped by a super-rare orange Legendary tier with stronger values.

  • New families: Moneybags (damage from unspent gold), six color-specific Cat Magnets, and Growth Spurt (max HP that grows every single wave, so survivability can finally scale into the deep game).

  • Refine: spend run gold to raise one offered card by a rarity tier before taking it.

Milestone Market

  • Every tenth cleared wave opens a market after the free upgrade: three power-ups and one rarity-rolled relic, bought with run gold, lasting for that run only. Prices scale with depth.

For the build planners!

  • Click your stat sheet mid-run to pause the fight and open the full Build Details panel: every stat, the effective numbers after multipliers, cap displays, magnets, relics, and enemy intel.

  • "Your Build" toggle on every draft and market screen. Review your stats while you pick instead of squinting at a grayed-out HUD. ːsteamthumbsupː

  • Laser Pointer and Thorns show both their base number and the buffed number they actually deal after your global damage multiplier.

  • Upgrade cards preview the exact stat change before you commit.

Power-up lab report

  • Bomb + Rocket finally does the thing: a triple-rocket volley that clears three full rows or columns, direction decided by the rocket.

P A W C H A A S C E N S I O N

  • Pulling a maxed relic now earns an Echo for that relic; Echoes automatically ascend it through three permanent tiers, +15% relic power each, while keeping all twelve copies.

  • Maxed-relic pulls refund a more generous share of Cosmic Shards.

  • Impatient? Press the roll button again to skip straight to the reveal.

Balance

  • The first 10 waves keep their gentle onboarding.

  • Past wave 30 enemies ramp harder and strike noticeably faster.

  • Lifesteal healing is now budgeted per match as a fraction of your max HP (on top of the 55% cap). Big lifesteal builds were immortal. ːsteamthumbsdownː

  • Endless Mode loosens that budget along with everything else.

thanks for all the beta feedback! most of this update is straight from feedback. now go tell the orange cat it looks beautiful. 🐈3️⃣🚀

the cats went to the gym, learned to read, and started a band. ːspyroː

More from Cat 3

Other announcements

All news
Game update3 Aug 2026CAT³ v1.1.3This small follow-up focuses on the very deep Endless runs made possible by v1.1.2. Balance · Moneybags is still uncapped, but now has smooth diminishing returns after it reaches +200% damage. · This keeps economy builds rewarding without letting one card completely overwhelm the rest of a build. Readability · Large run stats and green effective-value previews now use the same K/M/B-style numbe…In-game event3 Aug 2026CAT³ v1.1.2The universe got wider. The pockets got deeper. This update adds proper ultrawide support and gives CAT 3's gold economy a fresh pass, including an uncapped Moneybags and a brand-new upgrade for cats who would rather spend than save. Ultrawide support · 21:9 displays now extend the animated cosmic background instead of adding black bars or stretching the game. · The board, HUD, cards, and contr…In-game event29 Jul 2026CAT³ v1.1.1This 1.1 follow-up gives crit builds somewhere exciting to go after 100%, lets the opening waves breathe without making enemies hit harder, and cleans up upgrade-card, Moneybags, power-up, and late-run display issues reported after the update. Existing saves carry over. Crit builds keep climbing · Critical chance no longer caps at 100%. · Every full 100% now guarantees a critical tier, while th…