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Cat 3NewsCAT³ v1.1.1
In-game event

CAT³ v1.1.1

Cat 3 · published 29 Jul 2026, 09:06 UTC · build 24448548

All newsPlayers around this dateRead on Steam

This 1.1 follow-up gives crit builds somewhere exciting to go after 100%, lets the opening waves breathe without making enemies hit harder, and cleans up upgrade-card, Moneybags, power-up, and late-run display issues reported after the update. Existing saves carry over.

Crit builds keep climbing

  • Critical chance no longer caps at 100%.

  • Every full 100% now guarantees a critical tier, while the remainder rolls for the next tier. At 130% crit chance, every hit crits and has a 30% chance to become a stronger tier-2 crit.

  • Overcrit damage scales linearly instead of exponentially: with the normal x2 crit multiplier, tier 2 deals x3, tier 3 deals x4, and so on.

  • Quick Paws continues appearing past 100%, and crit chance from Lucky Paw and the Cosmic Tree can also push into overcrit territory.

  • The HUD and Build Details panel now show your overcrit chance, guaranteed tier, next-tier roll, and resulting multiplier.

A less blink-and-you-missed-it opening

  • Enemies in waves 1-9 have more HP, so one lucky match or cascade is less likely to skip the whole fight.

  • The adjustment smoothly tapers away. Wave 10 and everything after it use the same HP curve as before.

  • Early-wave enemy damage has not increased.

  • The opening attack grace window is slightly longer to offset the extra HP and keep the first ten waves forgiving.

Upgrade cards and Moneybags

  • Upgrade-card descriptions now begin at one consistent height, even when a long card name has to shrink to fit.

  • Moneybags cards now state the +200% maximum directly.

  • Moneybags previews show the damage bonus that will actually apply right now, including when the pick lands exactly on the cap.

  • Moneybags cards no longer appear while your active damage bonus is at the +200% cap.

Power-up lab report

  • A connected match containing a five-in-a-row now always awards the highest-tier power-up, even when that line crosses another match.

  • L- and T-shaped matches without a five-line still create bombs as usual.

  • Color Star combinations still clear a color, convert matching cats into power-ups, or wipe the board when two Color Stars meet.

Late-run readability

  • Enemy HP now abbreviates through K, M, B, T, and higher Endless suffixes.

  • The HP line also scales its font as a final safeguard, so both current and maximum HP stay inside the enemy panel at extreme waves.

  • Build Details uses the same compact enemy-HP formatting.

thanks for all the post-1.1 reports! now go make a damage number that needs an astronomer. 🐈3️⃣

the cats were told 100% was the limit. they knocked it off the desk.

More from Cat 3

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