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HELLCARD IINewsAdventures! (New Trailer)
Community

Adventures! (New Trailer)

HELLCARD II · published 29 May 2026, 12:15 UTC

All newsPlayers around this dateRead on Steam

One of the perks of the new engine is that we can make small trailers relatively quickly. With our old tech making a trailer was a months long process. And this means we can show you what we are working on as we work on it ːarchduckː

Adventures!

Hellcard II will have adventures. Each adventure has its specific goals, side quests, and a final boss. Or two ːarchduckː Think of adventures as stories, each with unique map.

The battles you encounter are random. Well, the entrance is always first and there is boss at the end, but the rest is semi-random. Why semi-random?

Choices Matter!

Because some of the rooms you might stumble into will depend on your team's choices! Say, for example, some of you accept a subquest from a suspiciously harmless old man at the gates. All he asks for is to take a couple of extra cards into your deck and bring them to a specific spot in the dungeon (totally not suspicious). This choice will unlock a new location that can be found further in the dungeon.

Or maybe one of you equipped a not very potent but weirdly named piece of equipment. Or is unnaturally strong. Either might unlock doors normally barred.

How Big Are They?

Very. Each adventure actually has more content in it than the entirety of Hellcard I. Initially some of the rooms and quests in an adventure will be locked. As you progress these new rooms and encounters will unlock and get added to the pool of areas you can find during your run.

Evil Manor Adventure

So, without further ado, here is a short in-game trailer of Evil Manor adventure. I would love to write more about the adventure and lore, but I can't without just repeating what's already in the video; and that's a bad habit ːarchduckː

As Always,
Stay Safe in Paper Dungeons ːArchduckː

Konstanty

More from HELLCARD II

Other announcements

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Steam news14 Aug 2026Beta Playtest Sign-ups!It is finally time for a playtest! I think it goes without saying that no game can be balanced and release-ready without testing. The whole team is looking forward to your feedback (and bug reports ːarchduckː). We want to use the Steam Playtest backend for this. We’ve never used it before, so we will all see how it works out, but on paper, it looks like a pretty easy and cool system. Sign-ups f…Community7 Jun 2026Blackmail Manor TrailerAdventures sometimes lead heroes to revisit places they have already fought in. Or will fight in. This offers an interesting perspective on how the larger story unfolds. Last time we showed you a sneak peek of the Evil Manor adventure. Today, the focus is on the same manor, but in a very different time. Expect lush carpets, enemies with a heartbeat, and cozy lighting. The Blackmail Manor Find o…Community20 Mar 2026The Stats!We want Hellcard II runs to be more like adventures, leaning into the RPG aspect of the dungeon crawl. And one can't have an RPG without stats! In Hellcard, the only ways in which characters differed were their decks and, to a degree, class artifacts. In Hellcard II, we are introducing Stats - a new way to specialize your deck or pivot into an entirely different build. Each class begins with un…