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The Echoes of MarsNewsDevlog #2: my tower defence game is losing its towers
Community

Devlog #2: my tower defence game is losing its towers

The Echoes of Mars · published 29 Sep 2026, 08:30 UTC

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Hi everyone!

A lot of what you build in The Echoes of Mars was never a tower. Generators, walls, support: none of them shoot. So in the major update, everything you place gets one name: Tech.

The new Tile Menu


The new Tile Menu flips the old flow: you pick a tile first, then decide what to do with it. Every action shows its impact before you click, like Reinforce +25 max HP or Refund +25 Energy. Each one has its moment: repair and reinforce between nights; amplify, or blow your Tech up and take the enemies around it with it, mid-fight. While the menu is open, the world slows almost to a stop.

Under the hood, I'm reshaping the game's structure so all these new systems have solid ground to stand on.

See you next week! Follow the game on Steam so you don't miss the next devlog.

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Community21 Sep 2026Devlog #1: the night cycle is getting rebuilt, game sequencer, and UIHi everyone! I'm working on a major update for The Echoes of Mars. This is my desk right now, with the new gameplay schema pinned in the middle, plus two early screenshots of the new UI. Both are work in progress . The night cycle is being rebuilt The old game sequencer had too many phases. The new one has two, Preparation and Defence , with far more inside them. · Between nights you talk, rese…Sale9 Mar 2026The Echoes of Mars at Tower Defense FestThe Echoes of Mars is featured in Steam Tower Defense Fest 2026. It is a voxel-style tower defence game on Mars, made by me solo, and it is part of the event running from March 9 to March 16 . Thanks to everyone supporting the game!In-game event8 Mar 2026Update 1.20 is Live!Good Sol to You, Strategists! Update 1.20 is now available, focused on cleaner pacing, better stability, and stronger foundations for future content. What’s New in 1.20 · Dialogue Pass: Filler dialogue has been removed, leaving the most important story moments and key interactions. · UI Text Fixes: Text rendering issues have been resolved (including engine-side improvements from the Unity 6 upg…