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Gargadusa's TowerNewsPatch Notes: v2.0.0-beta.4787 (Beta)
Game update

Patch Notes: v2.0.0-beta.4787 (Beta)

Gargadusa's Tower · published 22 Sep 2026, 08:51 UTC · build 25454543

All newsPlayers around this dateRead on Steam

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The Goblin Siege

  • The gate has a name now — the Harbor, North, East or West Gate — and the town remembers which ones have fallen. Holding a gate that was breached in an earlier week reads as holding the breach, not as a wall that was never broken.

  • The Redteeth, the Ashcrows, the Bonecarvers and the Ridgeburners no longer march leaderless. Gorrek Redtooth, Vurka Ashcrow, Skenn Bonecarver and Draggo Ridgeburner each front their own host, with the portrait their tier earns them.

  • Experience won at the gate and on sorties now takes the Library's Lore Mastery discount like every other fight, and the levels it produces are counted in the year-end chronicle.

Factions & Correspondence

  • Accepting House Ravencroft's patronage now delivers Aldric Ravencroft III, as the letter promised. A guild with an Academy takes him on as a fully scouted sixteen-year-old prospect; everyone else signs him straight to the roster, or finds him waiting in Recruit if the roster is full. He can only ever arrive once.

  • A Crown letter whose reply window has closed no longer counts against the Oath of Service. An oath can no longer be broken by letters you were never allowed to answer, and a save already caught that way is put right when it loads.

  • Crown administration letters wear a Crown Office badge of their own instead of borrowing the Crown faction's, so the two inboxes stop looking mis-filed.

The Academy

  • A commission's graduate goes where the commission says. A faction grant trains a student you keep; a rival's commission hands the graduate over at graduation and pays a release premium — 6,000g at C-Tier, 12,000g at B-Tier, 24,000g at A-Tier — plus their trust. A rival graduate who misses spec stays with you and takes the penalty instead.

  • Dismissing a trainee releases any commission still pointing at them, so cancelling it no longer charges the full abandon penalty for someone who isn't there.

Multiplayer

  • A pile of Academy fixes to bring it to parity with Single Player.

  • Returning to a multiplayer game where you had already readied comes back showing the waiting banner instead of an actionable Ready button. The gate releases when the server says you are no longer ready, when your row can't be found, or when the league is gone.

  • The Summer Festival stops forfeiting human guilds on an unfillable lineup — rosters now carry their combat roles through to the league server.

Elsewhere

  • Hall of Fame induction counts from the day an adventurer signed, so re-signing a veteran no longer pushes their induction back another quarter-year.

  • Special quests appear in a region that matches the terrain their name promises.

  • Damage and healing numbers float above a fighter standing on high ground instead of landing on their face, and a move's afterimage rises from the tile it left.

  • A fallen adventurer's dossier reads as a memorial: the portrait goes to ash, the week they fell replaces live morale and health, and the rename and portrait tools step aside.

  • Russian: the Observatory description uses the canonical term for Celestial Alignment.

  • Narrowing the window in the Parchment and CleanOS themes no longer pushes the header's stat tiles under the brand mark and the calendar; a new compaction tier takes over below 900 pixels.

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  • Life steal is real in a duel. A fighter carrying Sanguine Bond, Blood Tithe or Soul Siphon heals 8%, 12% or 15% of the damage they land on the hex board, and the box score's HEALED column finally shows it. It applies in Crown Cup, Rival Challenge, Summer Festival and CCL bouts, and deliberately not in a Trial by Fire audition or a league duel replay.

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  • Four flaws can be outgrown instead of bought off. Pledge 2,000 gold to set a hero on the Amends, then meet the condition in the field: a Coward wins eight victories as the underdog, a Drunkard quests twenty-five weeks, a Glory Hog watches fifteen comrades rise, a Hothead holds morale at 70 or better for twelve weeks. Their Reckoning is then posted to the board, sized to the hero themselves, and winning it retires the flaw for good and leaves a virtue in its place — Brave, Consistent, Inspiring Presence or Stoic. The Reckoning quest can be lost, but it can never kill them.

  • Have a quiet word with one adventurer a week. They open in their own voice, you choose how to answer, and an answer that lands is worth more to them than one that merely passes the time.

  • Every adventurer carries a Bond — Devoted down to Estranged — reading the same history the re-signing table has always weighed, from the day they signed rather than only when their papers come up. Tending it is a steady tailwind on their morale; neglect is a headwind.

  • Save up to five named gear loadouts and re-equip the whole roster in one click. Each one reports what went on and what was held back, and why: sold, broken, locked, protected or blocked.

  • Settings ▸ Gameplay has an Event Sandbox. Pick a released world event and stage it on demand instead of waiting for the roll. Firing one permanently flags that save — no achievements, no leaderboard scores — and it stays out of reach while another event is in play or while you are in a league.

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The Deploy Screen

  • The injury estimate moves with the Injury Rate slider, and never reads Minimal again. The engine wounds some survivors of every fight, so the estimate rests on a real floor.

  • The death estimate answers party OVR instead of reading the same at every strength above parity: it drops 20%, 40% or 60% as your force reaches 1.15, 1.3 and 1.5 times the quest's rating, and "Why this read" now makes that a bit more clear.

Trade & Markets

  • The portfolio's Price column, the row's bid and ask, and the trade builder's value each say which price they are quoting and name the other. Your discounted buy price and the neutral figure both guilds trade against no longer look like a bug.

  • A rival's per-unit ask in the request list is measured against what you would actually pay at market, so it reads green only when the rival genuinely beats your own buy instead of on every row.

The Academy

  • The Faculty strip opens closed, remembers that you closed it, and lays its four role slots side by side. A warning marker sits on the header, so a collapsed strip can never hide an unstaffed academy.

  • Strip carets are visible controls — an accented chip with a hover state, a tooltip and a keyboard focus ring — rather than a dim glyph that reads as a smudge on the screen.

  • Training commissions can be switched off entirely. Ones already on the board are unaffected and declining is always free.

  • The Crown's F-Tier bounty and the way Career Tracks actually work, each have a Sage's Wisdom entry, and the Graduation Ceremony shows the bounty on the Sign card and marks it forfeited on Release.

Roster & Scouting

  • The Compare panel opens on this adventurer against guild-average peers one tier below, at, and above them, and its filters have a range rail.

  • The letter-dispatch scout picker offers scouts watching the board, not only the wholly idle, and says why an unavailable one cannot go. A scout mid-job can be pulled off and sent if you accept losing its progress.

Settings & Reports

  • Turning off CCL Events mid-tournament asks first, and names the tournament it would forfeit.

More from Gargadusa's Tower

Other announcements

All news
Game update21 Sep 2026Patch Notes: v2.0.0-beta.4740 (Beta)━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ BUG FIXES ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Academy & Recruiting · Sorting the Academy Prospects board by Traits, Category, or Years to Graduation now orders by the value the column actually shows, instead of quietly doing nothing or sorting by hidden staff intel. · Free-agent applicants who age out of the recruitment pool now appear under their own "Recruitment P…Game update19 Sep 2026Patch Notes: v2.0.0-beta.4682 (Beta)━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FEATURES ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ The Goblin Warband Siege · More refinement and polish here! This is pretty much my main focus this weekend, I think. Once this working as intended, all of the subsequent World Events will fall into place. · When a Goblin Warband besieges Hiltcrest, the crisis now opens with a full arrival cinematic in the town's own styl…Game update17 Sep 2026Hotfix: v2.0.0-beta.4625 (Live Version)I wanted to get hotfix up asap to the Live version to fix a crash players were hitting when equipping Gear. That is fixed and there are some extra goodies along with it ;) ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ BUG FIXES ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ · The Gear tab no longer crashes when you open it on a brand-new guild. Starting a fresh save and clicking Gear used to throw and drop you on the err…