
I wanted to get hotfix up asap to the Live version to fix a crash players were hitting when equipping Gear. That is fixed and there are some extra goodies along with it ;)
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BUG FIXES
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The Gear tab no longer crashes when you open it on a brand-new guild. Starting a fresh save and clicking Gear used to throw and drop you on the error screen; it now opens normally with an empty roster.
Graduated trainees, adventurers acquired by trade, and released-then-re-signed graduates now show their proper portrait instead of a plain first-initial tile — including in the scouting intel list and the auto-renewal and payroll avatars.
Activity-log rows that showed up blank — no text, no date — now render their entry and a timestamp. Older saved entries still display.
A one-year hire signed in the last stretch of the year (weeks 49–52) can now be extended at year-end. Previously the Extend button never appeared and the member simply lapsed at the rollover.
A Set Commission whose required hero has died, been traded, fired, or retired is now cleared from the Quests board at week's end instead of lingering undeployable until its 11-week expiry. While one sat there it blocked every new Set Commission for your other heroes — that no longer happens, and a fresh one can appear the same week.
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BALANCE
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The Treasurer's auto-buy Price Limit now binds the price you actually pay — market price plus the trade spread and any bulk premium — not just a market trigger. When the full order would breach the limit, the Treasurer now buys the largest quantity that stays under your ceiling instead of skipping the purchase entirely.
Offering a rival a material it already supplies now pays you less per unit (0.90× versus an indifferent guild's 0.95×), so the Supply column visibly lowers the "Pays/u" price. A guild drowning in a material no longer bids the same as one with no stake in it.
The restock plan now counts material already inbound on your caravans, so "restock all" no longer re-orders stock that's on its way.
Scout tips no longer print an unscouted prospect's exact OVR. The prospect's potential tier shows only when the reporting scout is Expert-tier or better; a lesser scout gives a talent-unscouted hint instead. The same fog now covers veteran-prospect tips.
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FEATURES
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Enchantment charges are live. An Enchanter's or Runesmith's finished item now comes off the bench charged (10 charges, or 20 if crafted with Arcane Residue). Worn enchanted gear loses a charge every four weeks, and at zero its enchanted stats drop to half. A new Recharge action on the Armory charge row refills a spent item to full for one Magical Essence plus gold (about 10% of the item's sale value); it needs an idle Enchanter or Runesmith and the wearer on hand, and the cost shows on your Treasury statement.
Commander's Orders gains a seventh auto-quest focus, Ambition. A party set to it prefers quests that advance a marching member's open ambition — its type, location, tier, an underdog fight, or a first completion — stacking preference when more than one hero benefits. With nothing on the board that advances an ambition, it behaves exactly like Balanced.
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QUALITY OF LIFE
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The Quartermaster's gear-gap and low-tier chips are now expandable. Open one to see exactly which adventurers are behind in that slot — their name, role, the piece they wear and its grade (or "empty"), what their class prefers, and a "deployed" tag when their loadout is locked. The Craft shortcut now jumps to a recipe suited to that hero's class instead of always landing on the same starter sword. A new "blocked" advice tier names the best class-appropriate craft for empty slots and the one thing standing in its way (no crafter, workshop tier, skill, or materials).
The Commander's Ledger now shows an "Open" tally alongside Followed / Ignored / Right / Missed, and every open commander recommendation now appears as a row in the Front Desk inbox — where you can mark it read, pin, or archive it. The row clears itself once the ask is resolved.
Factions now send gossip, personal, and offer letters, not just welcomes and requests.
Item and recipe names now read with correct grammar — gender agreement and word order — in all 18 languages, not only a handful.
The Front Desk again shows the Guild / Operations and CCL / Realm sub-tab strips by default, so each side column presents one group at a time instead of a full stack. Turning on the Layout Editor reveals every panel.
The Goblin Warband gate-strike screen is redesigned: the old "Strength ●●" pips become a threat readout (the warband's name, its ROVR, and how many it will field), and the muster shows "The odds" — a favoured / even / outmatched verdict scored from your picked party's real power. The Week Summary gives a fuller siege recap.