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Offline Politics & Agent Personas: Agents and factions now have distinct, grittier voices, with a fully offline persona/response system driving their dialogue based on game state.
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Production chain rework: Reworked early-game resource production/consumption rates to stop the early softlocks that could stall progression, with milestone pacing mapped out more sanely.
Softer start: New players now begin with 5 Rations and 5 Water in inventory, since early food production takes time to spin up.
🐛
Fixed the Exit Confirm dialog appearing behind the pause menu / having no usable close button.
General stability and error cleanup.