Stat Rebalance · Battle Reward Rework · Troop Art Upgrade
Mandate stats lowered, all units +2 HP, clear rewards scaled by city, four factions' troop art upgraded, six talent changes……
Mandate stats lowered (ATK/HP/SPD):
Mandate·Divine: Easy·Normal — ATK 3/HP 40/SPD 3; Hard — ATK 5/HP 80/SPD 5
Mandate·Demon: Easy·Normal — ATK 4/HP 40/SPD 2; Hard — ATK 7/HP 75/SPD 4
Mandate·Saint: Easy·Normal — ATK 2/HP 40/SPD 4; Hard — ATK 4/HP 80/SPD 6
Mandate·Immortal (Conquest only): ATK 40/HP 800/SPD 35
Mandate·Demon (Yao) (three forms):
Defense — Easy·Normal ATK 3/HP 15/SPD 3; Hard ATK 5/HP 35/SPD 5
Attack — Easy·Normal ATK 4/HP 15/SPD 2; Hard ATK 6/HP 35/SPD 4
Charm — Easy·Normal ATK 1/HP 20/SPD 4; Hard ATK 3/HP 40/SPD 6
Mandate stats in Conquest Mode are 5× the Hard values.
All units gain +2 base HP (including player Avatars, troops, and neutral units).
Notably, Pang Tong gains no HP instead — he gets +2 Speed.
The five Lords on Hard difficulty are excluded from this stat adjustment.
In Conquest Mode, event stat output scales with the Conquest multiplier too (same as enemies: Luoyang ×5, others ×1~×5 by provinces conquered):
Drill stat gains on success and HP loss on failure both scale with the multiplier.
Unit-granting events (Conscription, Recruitment, Draft, Pass Trial, buying units in the Shop, etc.) issue units with scaled stats.
On Hard and Conquest difficulties, the troops summoned by the Lord's Phase 2 are now promoted to Epic (gold) quality and carry that troop's Signature Talent.
Victory rewards' item quality now scales by city, with each city's tier set by that city's boss fight:
City 1 boss: 3 Common City 2 boss: 3 Uncommon City 3 boss: 2 Uncommon + 1 Extraordinary
City 4 boss: 3 Extraordinary City 5 boss: 2 Extraordinary + 1 Epic City 6 boss: 2 Epic + 1 Legendary
Normal and Elite battles give the same rewards as the previous city's boss fight; City 1's normal/elite battles give 1 Mundane + 2 Common.
Every reward now always includes 1 Persuasion Order (the lower of the tier's two), with the remaining slots randomly drawn from the pool.
The three Legendary items — Heavenly Sword, Red Hare, and Tao Te Ching — can now be obtained from Treasure Chests and victory rewards.
World-Weary Sage (Wanderer Signature): changed to "When attacking, for every 5 units in your deck (including discard pile), this attack's damage is multiplied" — the thicker the deck, the higher the multiplier (5 units×2 / 10 units×3 / 15 units×4).
Transcendent Dust (Hermit Signature): changed to "When attacked, discard a random hand card; this instance of damage is halved" — trade a card for half damage.
Banditry (Bandit): changed to "While on the field, each time an ally is deployed, gain 2 copper from the opponent" (shows a copper floating text on itself; supports Zhenhu).
Dong Zhuo Summons (He Jin Signature): changed to "On death, all allies gain Swift."
Mowei (Hua Xiong Signature): changed to "On death, all allies gain 2 Shield stacks."
The Han faction's three eunuch troops gain new Signature Talents:
Regular Attendant·Ruin's Fall: On death, all enemies lose 2 HP.
Junior Eunuch·Posthumous Edict: On death, all enemies lose 2 Attack.
Western Garden Colonel·Routed Army: On death, all enemies lose 2 Speed.
All troop base portraits for Wei, Shu, Wu, and Qun have been fully upgraded.
Added landscape full-size art for troops and neutral units: you can now click them open in the Codex.
Toggling a card's "upgraded portrait" on/off in the Star Chart now syncs the Codex full-size art between the base and upgraded versions.
Unified the upgraded-art rules across the board: displays in the Marriage Tree, persuasion, and Zuo Ci's copying now all match whether that unit is currently upgraded.
On Hard and Conquest, gold-quality enemy troops (including those summoned by the Lord's Phase 2 and by Cao Cao and Zhang Jiao) now show their upgraded portraits and have matching dynamic performances.
In the main-menu Conquest theme backgrounds and the clear ending's portrait rotation, troops' base and upgraded art are both shown in sequence.
Unified wording in talent descriptions: references to units now consistently use "unit" rather than mixing in "entity," better matching reality (the deck contains only unit cards, no items).
The battle-top scroll's battle name is now more accurate: normal battles show " Forces," and only elite battles show " Elite" (previously normal battles past City 3 also showed "Elite," conflating them with elite battles).