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EslabongNewsEARLY ACCESS 0.40.7 - Unranked async PVP and fixes.
Game update

EARLY ACCESS 0.40.7 - Unranked async PVP and fixes.

Eslabong · published 7 Sep 2026, 13:02 UTC

All newsPlayers around this dateRead on Steam

A new Eslabong patch is now live.
Optimizations will make the game feel smoother and perform better.

I’m currently working on a new classes, new relics, and a chaotic new game mode featuring larger battles. Coming in a few days.
But in the meantime, I wanted to release these fixes and improvements.

Changes below:

Added & Improved
- Added Automatic Weekly Scout, costing you 2000 gold each week and automatically adding new scouted fighters of the chosen class.
- Unranked Tower Matches: you can now search unranked PvP matches, based on average level and season.
- Previous patch added all 11 personalities now grant combat passives affecting damage, survivability, costs, or CC resistance.
- Skill rarity rates are now 55% Common, 30% Uncommon, 13.5% Rare, and 1.5% Legendary, with legendary pity.
- Week 7 free Draft is now 4v4 with snake order picks.
- Increased saved roster presets from 3 to 5.
- Active lineups can equip five Legendary Relics, but without affecting bench loadouts.
- Custom Battle now fully restores rosters, fighters, levels, and captains afterward.

UI
- Improved Relic sorting, Tournament registration, fighter previews, Roster, class, Cup, and Club interfaces.
- Relic, rolls and shiny have more clear information.
- Rival/Search screens for fighters on other divisions now show proper stats.
- Tournament chests show/open automatically.
- Improved accessibility, layouts, and scrolling.
- Low Vision setting now uses 120% text at 100% menu scale and fixed buttons.
- Improved localization thanks to members of the community.
- Added an option to keep class names in English.

Balance & AI
- Added projectile limits to projectile blocking spells like Fire Barrier, Blade Defense, Righteous Ward, and Shieldwall.
- Several healing, buff, and DoT effects now apply proportional final ticks when expiring.
- AI now immediately follows its own setup/payoff combos, including Pole Hook into Halberd Toll, so expect better more inteliigent AI or both your teammates and enemies.
- Improved Timesworn, Vilde, Fire Mage, Warlock, Hierophant, and melee-flanking AI.
- Fixed Heavy Sweep being incorrectly deprioritized as a mobility skill.
- Taunt now interrupts channels, and Pulse Field cancels when no targets remain.
- AI clubs now budget offers and actively seek upgrades. They will more agressively switch fighters and use the market if they are losing.
- Combat voices occur 30% less often, and unusually loud classes/Champions were normalized.
- Rebirth now lets you change growth styles.

Fixed
- Fixed Challenge Tower rejecting valid Level 10 upgrades and a loading deadlock.
- Training and Roster Mirror 5v5 now allow duplicate classes, multiple Champions, and Named Leaders. Tower rules are unchanged.
- Fixed consecutive Relic purchases, rejected-offer feedback, and cross-division trades.
- Fixed Optimize Active equipping invalid Relics, replacing Favorites, or leaving fighters unequipped.
- Fixed Academy branding, captain auto-complete bonuses, and lost fighter traits.
- Fixed Bullet Time, dash timers, save concurrency, loading flashes, and Volcanic Eruption endings.
- Fixed Most Awards, Cup Level 0, Skeleton visuals, Spanish overflow, and delayed injury news.
- Fixed Singularity Bead Pull credit, Giant’s Toe Ring shield attribution, and Haunt illusion swapping.
- Almighty Sanctuary now inherits Lasting or Intense from Natsuhiro’s Mantle.

Performance
- Continue no longer waits for autosave and saving now finishes after returning to the Hub.
- Improved campaign and post-battle loading, combat prewarming, AI classification.
- Reduced a frequently used AI query by 45–59% in testing.
- Reduced unnecessary UI, scene, initialization, and metadata updates.

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