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EslabongNewsEARLY ACCESS 0.50.1 - Improved VFX, Fighter Customization, A New Class
In-game event

EARLY ACCESS 0.50.1 - Improved VFX, Fighter Customization, A New Class

Eslabong · published 15 Sep 2026, 08:20 UTC

All newsPlayers around this dateRead on Steam

Hello everyone. This week's content patch: A new class, lots of additions and character customization. This is big, so please let me know if you find any problems. Major Features

  • New class: Mirage, a duelist built around anchors, blinks and afterimages.

  • Reworked the Overview and Roster panels around the next match and lineup readiness.

  • Added character customization. You can access from the Context/Actions menu (or right clicking from Roster tab). Male/Female selection is coming in the next weeks, but for now there are lots of options.

  • Major VFX pass across many class abilities, improving cast, impact, status and expiration readability without changing combat values.

Added

  • Rebirth can now reroll Growth Style! Champions can do it on their first Rebirth and regular fighters from their second.

  • Added Fighter Loans to the Market. You can even loan your inactive fighters to other teams in exchange for Gold and training.

  • Added three new Infernus campaign settings: Standard, Intense and Extreme Threat curves.

  • Added Division Stars, Superstars and Superstar sponsorships.

  • Added Scout Assessments.

  • All fighter personalities can now appear naturally on any fighter class.

  • Added 4 new death animations.

PvP & Ranked

  • Challenge Tower now checks that players are using the current game build.

  • Ranked data now syncs more reliably and safely handles reused team IDs.

  • Added Update Team support for Shiny Champions.

  • Loaned fighters can no longer be used in Tower attacks, defenses or exhibitions. Validation now identifies which fighter must be removed. Your own fighters listed for loan remain usable.

Balance & Difficulty

  • AI clubs now make better Market listing, resale and roster decisions.

  • Railcaster AI now considers friendly-fire risk when lining up shots. But remember: you can always use the fan-favorite “They’ll Dodge” tactic.

  • Improved the targeting and execution behavior of several abilities.

  • Necromancers and Warlocks now make better use of corpses, Specters and other summons.

  • Improved several class AI profiles for better skill and resource management.

Improved

  • The Roster tab can now display only active fighter sprites. The original Fighter Card view remains available.

  • The substitutes section opens after hovering over it while dragging a fighter.

  • Fighter Card previews remain interactive, allowing you to inspect abilities and details.

  • Reroll QoL: after replacing a skill, the screen returns to the same fighter’s three reroll options and correctly applies specialization changes.

  • Reroll QoL: Relic reroll dialogs remain open between rolls and support the R shortcut.

  • Improved tournament selection, Draft panels, Market and trade screens, and post-match navigation.

  • Healing score now better reflects effective healing and shielding.

  • Improved pixel typography, class-colored UI, Scout lists, some ability icons and Champion watermarks.

  • CODEX now explains melee and ranged attack behavior more clearly.

  • Added option to hide the HUD.

Fixed

  • Reduced the volume of some very loud sounds: Parry, Slams and Block are one of those.

  • Fixed post-round navigation and the Continue button changing size while loading.

  • Fixed exchange and cross-division counter-offer affordability issues.

  • Fixed Relic listing, consecutive reroll and Market Gold refresh issues.

  • Fixed Tower submissions, Unranked validation and stale team-state issues.

  • Fixed tournament details, Draft rows, and Tactics scrolling and layout issues.

  • Fixed controller focus, the Player 2 cursor, Recovery hover and Fighter Card interactions.

  • Fixed several combat-status, projectile-orientation, VFX cleanup and ability-feedback issues.

  • Fixed Scout Assessment layout and report display issues.


Thank you
Franz.

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