Eslabong · published

Hello everyone. This week's content patch: A new class, lots of additions and character customization. This is big, so please let me know if you find any problems. Major Features
New class: Mirage, a duelist built around anchors, blinks and afterimages.
Reworked the Overview and Roster panels around the next match and lineup readiness.
Added character customization. You can access from the Context/Actions menu (or right clicking from Roster tab). Male/Female selection is coming in the next weeks, but for now there are lots of options.
Major VFX pass across many class abilities, improving cast, impact, status and expiration readability without changing combat values.
Added
Rebirth can now reroll Growth Style! Champions can do it on their first Rebirth and regular fighters from their second.
Added Fighter Loans to the Market. You can even loan your inactive fighters to other teams in exchange for Gold and training.
Added three new Infernus campaign settings: Standard, Intense and Extreme Threat curves.
Added Division Stars, Superstars and Superstar sponsorships.
Added Scout Assessments.
All fighter personalities can now appear naturally on any fighter class.
Added 4 new death animations.
PvP & Ranked
Challenge Tower now checks that players are using the current game build.
Ranked data now syncs more reliably and safely handles reused team IDs.
Added Update Team support for Shiny Champions.
Loaned fighters can no longer be used in Tower attacks, defenses or exhibitions. Validation now identifies which fighter must be removed. Your own fighters listed for loan remain usable.
Balance & Difficulty
AI clubs now make better Market listing, resale and roster decisions.
Railcaster AI now considers friendly-fire risk when lining up shots. But remember: you can always use the fan-favorite “They’ll Dodge” tactic.
Improved the targeting and execution behavior of several abilities.
Necromancers and Warlocks now make better use of corpses, Specters and other summons.
Improved several class AI profiles for better skill and resource management.
Improved
The Roster tab can now display only active fighter sprites. The original Fighter Card view remains available.
The substitutes section opens after hovering over it while dragging a fighter.
Fighter Card previews remain interactive, allowing you to inspect abilities and details.
Reroll QoL: after replacing a skill, the screen returns to the same fighter’s three reroll options and correctly applies specialization changes.
Reroll QoL: Relic reroll dialogs remain open between rolls and support the R shortcut.
Improved tournament selection, Draft panels, Market and trade screens, and post-match navigation.
Healing score now better reflects effective healing and shielding.
Improved pixel typography, class-colored UI, Scout lists, some ability icons and Champion watermarks.
CODEX now explains melee and ranged attack behavior more clearly.
Added option to hide the HUD.
Fixed
Reduced the volume of some very loud sounds: Parry, Slams and Block are one of those.
Fixed post-round navigation and the Continue button changing size while loading.
Fixed exchange and cross-division counter-offer affordability issues.
Fixed Relic listing, consecutive reroll and Market Gold refresh issues.
Fixed Tower submissions, Unranked validation and stale team-state issues.
Fixed tournament details, Draft rows, and Tactics scrolling and layout issues.
Fixed controller focus, the Player 2 cursor, Recovery hover and Fighter Card interactions.
Fixed several combat-status, projectile-orientation, VFX cleanup and ability-feedback issues.
Fixed Scout Assessment layout and report display issues.
Thank you
Franz.