Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
EslabongNewsEARLY ACCESS - 0.35.1 NEW CONTENT
Game update

EARLY ACCESS - 0.35.1 NEW CONTENT

Eslabong · published 31 Aug 2026, 14:56 UTC

All newsPlayers around this dateRead on Steam

Eslabong now has Overwhelmingly Positive reviews! Thank you to everyone who helped make this happen. I’m more motivated than ever to keep improving the game.

EARLY ACCESS - 0.35.1 NEW CONTENT

  • New class: The Rockscar is here (no, not a rock star).

  • New Chaos Thunder formats: 2+2 vs 2+2 and 3+3 vs 3+3 alliances, with shared BO5 scoring, fixed teammates, co-champions and ally indicators. Season 1's first Chaos Thunder is always 2+2.

  • New Club Activity: Draft Cup! Draft teams from a shared mercenary pool in roundrobin order (2v2–5v5), then compete in an eight team bracket. It has scaling Renown costs and a four week cooldown. Win to choose and keep one drafted fighter!

  • Added Champions Tournament: Champion only 1v1s with Renown rewards.

  • Search Rival Rosters now covers all six divisions. Inspect external fighters and make Gold, swap or combined offers, though information is limited outside your division.

  • Named teams are better distributed in new campaigns: 8 in Division I and 3 in each other division. Reaching Season 15+ unlocks the Veteran profile: full Codex from the Main Menu and no Renown requirements for classes.

ADDED & IMPROVED

  • Metronome counts multi-hit/AOE abilities once per cast; DoTs no longer advance it. Healing remains at 8% max HP. RIP spin to win build.

  • Improved corpse abilities: resurrection/summons reserve corpses, retarget when needed and resist normal attack interruptions.

  • Improved Legendary relic drop scaling after obtaining one in a season; the previous season long penalty wasn't fun.

  • Rare and Legendary abilities now have more Market Value impact.

  • Rebalanced future DEF growth: Tanks 1.35×; Melee DPS 0.95×; Controllers/Hybrids 0.85×; Supports/Ranged/Rogues 0.70×. Only affects new fighters.

  • PWR only affects 65% heal, down from 85%. % based heals have been rebalanced with longer CD.

  • Cleric is now correctly classified as Support.

  • Champions Tournament costs 10,000 Gold, has a five week cooldown and awards 100–500 Renown based on progress.

  • Rotating class tournaments now use real fighters from all divisions and randomized entry fees.

  • Academy 3v3 selection previews the next three opponents.

  • Added Codex entries for Mistake Chance and Fighter Milestones.

  • Direct offers now include VIEW FIGHTER without losing the configured offer.

  • HQ level 6 raises max roster to 30; level 7 to 35. But prepare your wallet!

  • Standard AI clubs target more fighters for rotation, improving market movement.

  • Challenge Tower remembers filters, search and sorting when navigating Roster/Club.

  • Improved Overview, Match Preview and Feed filter styling.

  • FIND RANKED MATCH now uses the orange available-match style.

  • Removed outdated “The choice is permanent” specialization text.

FIXED

  • Lightning Mage rarely using Discharge because allies triggered friendly-fire restrictions.

  • Corpse abilities wasting casts when another effect used their target.

  • Challenge Tower rejecting veteran-growth model v3 and legacy inactive skill upgrades.

  • Relic cooldown reduction missing from ability tooltips.

  • Blade Mail reflected damage appearing under “Other.”

  • Lord Gidengard/Clerics refusing to use Guiding Orb offensively in 1v1/melee combat.

  • Follow Weakest healers using the wrong selection criteria.

  • Target Weakest using HP percentage instead of lowest current HP.

  • Wrong overhead-bar colors for allies in alliance battles.

  • Buttons/icons shifting vertically when hovered, pressed or opened.

More from Eslabong

Other announcements

All news
Game update15 Sep 2026EARLY ACCESS 0.50.2 - Mirage and small fixes.EARLY ACCESS 0.50.2 - Fixed Mirage showing the correct evolutions instead of default ones. - Fixed News Feed visual bug in the Overview tab. - Changed relic Favorite button to Lock/Favorite in order to make it clearer. - Fixed Black Mass staggering. - Fixed typos and localization keys.In-game event15 Sep 2026EARLY ACCESS 0.50.1 - Improved VFX, Fighter Customization, A New ClassHello everyone. This week's content patch: A new class, lots of additions and character customization. This is big, so please let me know if you find any problems. Major Features · New class: Mirage, a duelist built around anchors, blinks and afterimages. · Reworked the Overview and Roster panels around the next match and lineup readiness. · Added character customization. You can access from th…Game update13 Sep 2026EARLY ACCESS 0.41.8 - Challenge Tower and small QoLHey! A quick Challenge Tower clarification: Shiny stat bonuses no longer apply in PvP. You can still use your Shinies, and they keep their appearance, growth affinities, and upgrades, but their stats are adjusted to remove the extra Shiny advantage. Their campaign stats remain unchanged. This helps keep Challenge Tower PvP balanced. Also small QoL patch: you can now set a fighter as "non-negoti…