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ALL GAS PlaytestNewsPatch Notes - 8/25/2026
Game update

Patch Notes - 8/25/2026

ALL GAS Playtest · published 26 Aug 2026, 02:11 UTC · build 24940024

All newsPlayers around this dateRead on Steam

Gameplay Updates:

  • Passed traffic now physically shrinks down shortly after being passed instead of disappearing abruptly

  • The initial length of the track has been halved to halve the initial loading time (again)

  • Acceleration has been capped to 2,000 horsepower

  • New gameplay settings are available:

    • Default viewing perspective setting now works as intended

    • Added a "Speed Units" setting (MPH or km/h)

    • Added a "Pass Indicator Opacity" setting. This allows the player to fade the text that pops up in the middle of the screen when passing traffic, if desired.

  • Loss of traction when boosting is now significantly reduced or eliminated (experimental)

  • Handbrake now acts more like a handbrake instead of a second (but weaker) disc brake. At high enough speeds, it can now initiate drift-like slides (be careful!)

  • The way that the braking upgrade scales and feels to the player is no longer somewhat dependent on how much they have upgraded handling

Performance Optimizations:

  • Added a video setting called "Traffic Smoothing Distance", which can greatly increase FPS on lower-end systems (especially CPU-bottlenecked systems):

    • Performance - Only traffic near to the player updates its location as often as possible. Further traffic updates at a slower rate to greatly save frames, but those cars will not appear to be moving very smoothly

    • Balanced - Like "Performance", but the distance at which traffic starts updating less frequently is increased

    • Quality - All traffic, regardless of how far away it is from the player, will update its location and rotation as frequently as possible

  • In general, traffic should appear to move and rotate a bit smoother than before

Bug Fixes:

  • Various UI issues in the settings menu have been fixed

  • Players' profile pictures on the leaderboard will now show as soon as they are loaded instead of potentially requiring the player to refresh the leaderboard

  • Braking force now shows only 1 decimal place instead of 2, as intended

  • During upgrade selection:

    • The speed at which the fracture increases its speed now pauses, as intended.

    • The sound of the fracture now pauses

    • Wheels of traffic now stop spinning

More from ALL GAS Playtest

Other announcements

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