August 7, 2026
Cloud Save
We have added Cloud Saving functionality. You will be able to transfer your game state from one device to another with the same account
New skill nodes
We added 5 new skill nodes to increase the value of certain buildings and skills in late game
Runes: The end-game rune system was hard to use, and too random at certain points, therefore we implemented many of your requests:
Locking & Salvage All runes: From now on, you can lock your runes to avoid accidentally salvaging your most powerful ones. Furthermore, now with one click, you will be able to salvage all "non-locked" runes in your inventory
Filtering: An absolute must-to-have feature, finally live. Now you can filter runes by multiple skill types
Stat reroll: To give you more power over your runes, a new stat reroll feature has been implemented. You can lock stats, and reroll all "non-locked" stats into new possibilities
Hard mode's health and damage multipliers have been increased
Blacksmith damage increase per mined ore is nerfed
Minor price changes across the skill tree
Multiple mud slow effects stacked together, potentially completely stopping enemies. Now the mud slow effect is unique, and cannot be stacked
Endless mode incorrect level display fix