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1666: AmsterdamNewsTHE MIDNIGHT CHRONICLE - Issue #04
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THE MIDNIGHT CHRONICLE - Issue #04

1666: Amsterdam · published 29 Jul 2026, 16:00 UTC

All newsPlayers around this dateRead on Steam

Hello everyone, and welcome back to The Midnight Chronicle. This full moon edition belongs to Noa and Aaron: the second gameplay feature, the voices behind them, and a few updates from the studio.   

MAKING THE COVER 

Noa and Aaron just landed on the cover of Edge 426, with unique variations for retail and subscriber editions. Inside, the team talks witchery, cats, and shutting down a deal with the devil on the game's long road to revival. 

Buy it here: Magazines Direct

Two Characters, Two Centuries, One Mission 

In this second gameplay features video, co-founder and executive producer Jean-François Boivin introduces Noa and Aaron, the two central characters of 1666: Amsterdam. 

This is not a coincidence. This is a thread pulling two eras together.  

BEHIND THE SHADOWS 

This cycle, we hand the mic to the people who gave Noa and Aaron their voices.

Victoria Diamond - Playing Noa 

What was your first reaction when you read for Noa for the first time?   

I had no idea what was going on because we had very little information. But she seemed like a really cool character, especially because she seemed pretty badass and very determined. Also, the graphics and the picture that I saw looked really interesting. So, I was mostly intrigued, but I didn't have a lot of information then.  

Now that you know her, what's the most fun and challenging part of bringing this character to life?   

The fun part is playing a witch. That's really cool. I love being immersed in the world and being able to cast spells. Also being in the whole historical context of Amsterdam is really interesting. I'm learning a lot and it's just a really enjoyable world to be in. 

The most challenging thing is the Mid-Atlantic accent because it's kind of in between British and American. Keeping it consistent is challenging as it is not natural to me. 

Without spoiling anything, how would you describe your character in three words?   

Relentless 

Powerful 

Stoic 

What do you hope players feel when they meet Noa?   

I hope that they feel empowered by her... like playing through her, seeing the world through her eyes. I hope they feel intrigued and impressed by her. She's pretty impressive. 

Xiao Yi Hernan - Playing Aaron 

What was your first reaction when you read for Aaron for the first time?   

I thought it was fun. It wasn't a character I was used to because he was a father and everything. But the fact that he was from Montreal and he came from a mixed background, I said, hey, it would be really fun if I could do that because it's very real to what my life is. So... I viewed it that way. 

What's the most fun and challenging part of bringing this character to life?    

The most fun is that I'm able to be quirky and have my little funny jokes, which is always fun. I think it's always fun to do that, which is a big contrast to Noa's character. The challenging part is to try and make Aaron feel real and not as just a slapstick character, but actually someone who has depth and stresses out, and has things that are important to him that matter. 

Without spoiling anything how would you describe your character in three words?   

Three words, I would say : passionate, educated, and curious. 

What do you hope players feel when they meet Aaron?   

I hope they like him! I hope they like him and that they find that they can relate to Aaron in a way, without spoiling what happens to him. But, yeah, I hope that they see themselves in Aaron and that he feels real to them. 

FROM THE STUDIO 

We've been debugging for weeks now. The narrative team also went back into the recording booth. 

As you may have seen on our socials, four of us headed to Amsterdam for a press preview event with a group of influencers and the press.  

Streets, stories, and a first look at the game after the intro. 

Keep an ear out. You'll probably hear about it before we say a word.

WHAT LIES AHEAD 

Next cycle, we return with what's currently our last planned Gameplay Feature 3, around the day and night mechanic of 1666: Amsterdam. 

Thank you for being here. See you at the next new moon. 

FROM THE ARCHIVE 

There is always something circling overhead. You cannot tell if it follows you, or if you are walking into its path. Our destiny has a way of finding us.

More from 1666: Amsterdam

Other announcements

All news
In-game event14 Sep 2026Update 0.2.1 is live now, conjuring bug fixes, improvements and a new feature!Welcome to the Coven, Collectors! It’s been a little over two weeks since we unleashed 1666: Amsterdam. Since then we’ve been hard at work collecting the Lux and Nux needed to conjure our first update, and 0.2.1 is live now! If you have any questions on the latest patch head to our dedicated thread in our #ask-the-devs channel on Discord, where our team will be keeping an eye out for your feedb…Community28 Aug 2026THE MIDNIGHT CHRONICLE - Issue #06Hello everyone, and welcome to the sixth edition of The Midnight Chronicle. The Cycle began, 1666: Amsterdam is in Early Access right now. One thing we knew you'd love is the music of the game. That's why this edition shines a light on Devlog #3, covering the sound and music behind it. From Montreal to Amsterdam, we've prepared a great video to close out our Devlog saga. 1666: Amsterdam Origina…Game update27 Aug 2026Crash FixesFixed a crash that occurred in the Codex tutorial section · Fixed a crash that sometimes occurred after combat