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1666: AmsterdamNewsUpdate 0.2.1 is live now, conjuring bug fixes, improvements and a new feature!
In-game event

Update 0.2.1 is live now, conjuring bug fixes, improvements and a new feature!

1666: Amsterdam · published 14 Sep 2026, 17:46 UTC

All newsPlayers around this dateRead on Steam

Welcome to the Coven, Collectors! It’s been a little over two weeks since we unleashed 1666: Amsterdam. Since then we’ve been hard at work collecting the Lux and Nux needed to conjure our first update, and 0.2.1 is live now!

If you have any questions on the latest patch head to our dedicated thread in our #ask-the-devs channel on Discord, where our team will be keeping an eye out for your feedback on the changes over the coming days.

We genuinely couldn’t do it without you, so please do keep your feedback coming. Here’s what’s hitting the streets (and canals) of Amsterdam today:

New Stuff!

Quick Start - Once you’ve reached Esbat 1, a new option named Quick Start becomes available in the Main Menu.

From there, you can start a new game that skips the prologue and starts the morning of Esbat 1

A Bateratze and a small inventory have already been selected for you.

Bug Fixes

UI  

  • Added visual and audio cues to ability coffers and cabinets 

  • Fixed a refresh issue in the potions and abilities menu 

  • Fixed an issue where PS5 controller icons would not show properly 

  • Fixed an issue where interaction icons could disappear

World  

  • Smoother navigation in the canal from the clearing to Elzevir 

  • Fixed a possible dead end in Elzevir’s house 

  • Cat navigation improvements made to House of Balance scaffolding 

  • Improved jump links in canal cabins 

Combat  

  • Fixed an issue where enemies would stop attacking 

  • Fixed an issue where players could lose control of Noa during combat 

  • Fixed an issue where Noa could use Neutralize through walls 

  • The Decoy potion no longer triggers combat by itself - but does max out suspicion

Controls  

  • Fixed an issue where players could lose camera control when pulling out of a spell cast 

General  

  • Fixed multiple crashes 

  • Frame rate and memory optimizations 

  • Audio bug fixes  

    • Missing audio 

    • Occlusion issues

    • Fixed an issue where sound could become distorted after long play sessions

This is just the start of our Early Access journey and we couldn’t have asked for a better Coven to begin with. Make sure you are following on Steam and social media (as well as our very own Discord) to be the first to hear of our new features, bug fixes, tweaks and improvements.

Thank you, Collectors - From the 1666: Amsterdam Team

Join us on

Discord: https://discord.com/invite/Panache

YouTube:

X (Twitter): https://x.com/panachedgames

Instagram: https://www.instagram.com/panachedigitalgames

Tik Tok: https://www.tiktok.com/@panachedigitalgames

Facebook: https://www.facebook.com/panachedigitalgames/

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Community28 Aug 2026THE MIDNIGHT CHRONICLE - Issue #06Hello everyone, and welcome to the sixth edition of The Midnight Chronicle. The Cycle began, 1666: Amsterdam is in Early Access right now. One thing we knew you'd love is the music of the game. That's why this edition shines a light on Devlog #3, covering the sound and music behind it. From Montreal to Amsterdam, we've prepared a great video to close out our Devlog saga. 1666: Amsterdam Origina…Game update27 Aug 2026Crash FixesFixed a crash that occurred in the Codex tutorial section · Fixed a crash that sometimes occurred after combatCommunity25 Aug 20261666: Amsterdam is now in Early Access!We're proud to announce that 1666: Amsterdam is officially in Early Access, right now! Play the first piece of the campaign, expected to take approximately 15 hours to playthrough right now Explore, investigate, and uncover the mysteries across three centuries. If you missed our launch trailer, revealed live on the Opening Night Live stage at Gamescom. check it here. Follow our social media for…