Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Factory Town 2: ParadiseNewsPatch Notes 127
Game update

Patch Notes 127

Factory Town 2: Paradise · published 14 Jul 2026, 15:36 UTC · build 24203915

All newsPlayers around this dateRead on Steam
  • Added pop-up to explain view mode toggle, which appears right after the quest to build a Market

  • Can select Italian language option, even though it is in progress

  • Fixed bug: Wood Stove, Coal Furnace, and fuel recipes within production buildings were not producing anything when Manual Labor modifier was turned on

  • Auto-Transfer upgrade is enabled on Pasture Barn

  • Fixed bug: Farm and Forester would not connect via AutoTransfer to adjacent buildings

  • Modified texture tint for Pasture Barn since it currently uses the same model as Stockpile

  • Changed version label from "Alpha" to "Early Access" ːdd_botː

More from Factory Town 2: Paradise

Other announcements

All news
In-game event21 Sep 2026Patch Notes 139Misc Improvements · Build and Inventory hotbars can now be displayed simultaneously across the bottom of the screen. If you want to disable them, or revert to the older 'toggle' behavior, those options are in Options / Interface / 'Build Hotbar' and 'Inventory Hotbar' (On, Off, or Toggle settings) · Can more easily edit Build and Inventory hotbars when the Build Menu or the full Inventory Panel…In-game event15 Sep 2026Patch Notes 138Visual Improvements · At nighttime, the lit windows from buildings have more glow and the light will affect the world around them · Building lights don’t all turn on at the same time - there is some randomization attached so it looks more realistic · House lights only turn on when a villager is currently inside. Farm/Forester/Harvester Hut lights only turn on when a villager is assigned (but do…Major update10 Sep 2026Steam Deck & Controller support added!Steam Deck & Controller Support You can now play Factory Town 2 comfortably from your couch! Whether you have a Steam Deck or a regular gamepad, the game's input has been overhauled to allow full functionality and easy navigation using these devices. I tried my best to add helpful glyphs around the UI, but if you're curious here are the useful mappings: Control Action Left joystick Move Avatar…