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Fang, Feather & Crown PlaytestNewsVersion 0.0.7
Game update

Version 0.0.7

Fang, Feather & Crown Playtest · published 28 May 2026, 18:39 UTC

All newsPlayers around this dateRead on Steam

New Features

  • New Resource & Trading: Zeal is a new resource that is required to play cards. Additionally it is now possible to trade resource 2:1 in the following order: Supplies -> Zeal -> Might -> Supplies.
  • Leader Cards: A new card type that bring new abilities to your strategy. Leader cards can be played any time without the need to have them on your hand.
  • Right-Click Card Detail: You can now inspect any card by right-clicking and admire the (not yet ready) beautiful art.
  • Event Visual Effects: When a new event enters the board a board white visual effect takes place like god-rays and a pulsing vignette.

Visual & UI Improvements

  • Cards are now larger and easier to read
  • Cards have a spawn animation with a satisfying flip
  • Card backgrounds now vary by card type — at a glance you can tell what you're looking at
  • Health loss is now visualized with cracks and particle effects on the prestige counter
  • Animated resource piles bring the board to life
  • Subtle shadows have been added to all cards
  • The Main Menu now features god ray lighting effects
  • Player profiles with their coat of arms are displayed in the intro animation and in-game
  • New visual indicators clearly show whose turn it is
  • The prestige counter is now displayed as a pile of resource icons
  • Added small animation delays after actions for better readability

Balance & Design Changes

  • The Trade Row has been renamed to Market
  • Plague now deals –2 Prestige for 6 turns
  • Resource icons have been removed from cards to reduce visual noise
  • The option to ban cards using Might has been removed
  • The board layout has been rearranged

Bug Fixes

  • Fixed crashes by downgrading to Godot 4.6
  • Fixed an issue where damage particles spawned even when no damage was dealt
  • Fixed cards not being visually removed from the Market when an effect removes them
  • Fixed missing target selection when removing cards from the Market
  • Fixed a bug where the card flyover tooltip blocked card interaction
  • Fixed nested effects not being processed correctly by the effect queue
  • Fixed board interactions being incorrectly blocked when clicking cards
  • Fixed the missing Zeal indicator on cards that have an on-play ability
More from Fang, Feather & Crown Playtest

Other announcements

All news
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