Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Millispeed PlaytestNewsEngine Upgrade and Performance Fixes
Game update

Engine Upgrade and Performance Fixes

Millispeed Playtest · published 20 May 2026, 04:04 UTC

All newsPlayers around this dateRead on Steam

Hello!

The game engine has been upgraded from 5.5 to 5.7, the latest version of Unreal. With it come some pretty significant performance improvements, and the newest version of DLSS. I'm seeing at least double the framerate on this build.

I've optimized the way the millipede segments and legs are handled to hopefully reign in how badly it hits the CPU beyond 500 - 600 legs.

Significant adjustments were made to the forest lighting and atmospheric effects.

More tuning of the millipede movement and starting speed. The millipede starts faster and gets faster as a result.

Until the next update!

More from Millispeed Playtest

Other announcements

All news
Game update11 Mar 2026Crow Fix!Added some fixes so that crows can't double-attack you, causing there to be no escape.In-game event17 Dec 2025The Millispeed: Demake PlaytestThis month, I've been working on a version of Millispeed with simplified graphics and a 90s, PS1 aesthetic. Still a work in progress, the gameplay itself is largely unchanged and is mostly just visuals. I'm still planning to release Millispeed with its original graphics, but would love to find a way to release this version alongside it. This version has: · Crazy performance gains · Basically no…Game update5 Dec 2025Fixed major bugThere was a major issue that caused the player to no longer be able to hide from crows after eating a mega-pellet while already hiding. This has been resolved! I've also done a big balance change. Mega-pellets worth 20 legs are now much smaller than the standard pellets. This is so the ones worth more are a little harder to spot from across the map!