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Millispeed PlaytestNewsThe Millispeed: Demake Playtest
In-game event

The Millispeed: Demake Playtest

Millispeed Playtest · published 17 Dec 2025, 00:36 UTC · build 21215946

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This month, I've been working on a version of Millispeed with simplified graphics and a 90s, PS1 aesthetic. Still a work in progress, the gameplay itself is largely unchanged and is mostly just visuals. I'm still planning to release Millispeed with its original graphics, but would love to find a way to release this version alongside it.This version has:

  • Crazy performance gains

  • Basically no lighting

  • Super low graphics settings

  • Way fewer polygons and animation frames

  • That Aesthetic tho...

The next big project to tackle is a tutorial! Look for that and the return of the regular Millispeed build next time.Please let me know what you think of the Demake, and if you have suggestions!

More from Millispeed Playtest

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Game update20 May 2026Engine Upgrade and Performance FixesHello! The game engine has been upgraded from 5.5 to 5.7, the latest version of Unreal. With it come some pretty significant performance improvements, and the newest version of DLSS. I'm seeing at least double the framerate on this build. I've optimized the way the millipede segments and legs are handled to hopefully reign in how badly it hits the CPU beyond 500 - 600 legs. Significant adjustme…Game update11 Mar 2026Crow Fix!Added some fixes so that crows can't double-attack you, causing there to be no escape.Game update5 Dec 2025Fixed major bugThere was a major issue that caused the player to no longer be able to hide from crows after eating a mega-pellet while already hiding. This has been resolved! I've also done a big balance change. Mega-pellets worth 20 legs are now much smaller than the standard pellets. This is so the ones worth more are a little harder to spot from across the map!