Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange historyMasterworked.GG
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Global Protocol: New World Order PlaytestNews⚔️ v0.1.77: War Pacing & Visual Performance
Game update

⚔️ v0.1.77: War Pacing & Visual Performance

Global Protocol: New World Order Playtest · published 17 May 2026, 19:46 UTC · build 23277255

All newsPlayers around this dateRead on Steam

⚔️ v0.1.77: War Pacing & Visual Performance

This update delivers significant Game Balance adjustments to the flow of conflict, a major fix for Unit Visibility on high-end builds, and deeper Simulation Optimizations.Warfare & Pacing Balance:

  • Cheaper Province Transfers: Reduced the diplomatic and war score cost for transferring provinces in peace treaties, allowing for more dynamic border shifts.

  • Shorter Truces: Decreased the default truce duration, enabling faster follow-up conflicts and a more active global stage.

  • AI Wartime Recruitment: The AI will now recruit forces faster during active conflicts to prevent rapid collapses and ensure more challenging frontlines.

Visuals & Rendering (IL2CPP Fix):

  • Marker Migration: Migrated army, fleet, and air wing markers to use Graphics.DrawMesh directly. This resolves a critical issue in IL2CPP release builds where unit markers could occasionally become invisible due to batching errors.

  • Visual Performance: Delivered general performance improvements to the political border rendering and glow effects.

Performance & Technical:

  • ECS Transformation: Continued the transformation of unit data structures into the Entity Component System (ECS) framework. This yields significant CPU overhead reduction during large-scale global wars with thousands of active units.

  • Store Page Content: Synchronized the latest localized store descriptions and system requirements.⚔️ v0.1.77: War Pacing & Visual Performance

    This update delivers significant Game Balance adjustments to the flow of conflict, a major fix for Unit Visibility on high-end builds, and deeper Simulation Optimizations.Warfare & Pacing Balance:
    • Cheaper Province Transfers: Reduced the diplomatic and war score cost for transferring provinces in peace treaties, allowing for more dynamic border shifts.

    • Shorter Truces: Decreased the default truce duration, enabling faster follow-up conflicts and a more active global stage.

    • AI Wartime Recruitment: The AI will now recruit forces faster during active conflicts to prevent rapid collapses and ensure more challenging frontlines.

    Visuals & Rendering (IL2CPP Fix):

    • Marker Migration: Migrated army, fleet, and air wing markers to use Graphics.DrawMesh directly. This resolves a critical issue in IL2CPP release builds where unit markers could occasionally become invisible due to batching errors.

    • Visual Performance: Delivered general performance improvements to the political border rendering and glow effects.

    Performance & Technical:

    • ECS Transformation: Continued the transformation of unit data structures into the Entity Component System (ECS) framework. This yields significant CPU overhead reduction during large-scale global wars with thousands of active units.

    • Store Page Content: Synchronized the latest localized store descriptions and system requirements.

More from Global Protocol: New World Order Playtest

Other announcements

All news
Game update30 May 2026🔧 Update v0.2.01 — Diplomacy Tooltip Localization, Clean UI Scrollbars & Toolti🔧 Update v0.2.01 — Diplomacy Tooltip Localization, Clean UI Scrollbars & Tooltip Stability Hello Commanders! This update focuses on polishing the diplomacy user interface, introducing localization for diplomatic time durations, and hardening active UI tooltips against scenario transitions! Here is what's new in v0.2.01: 🌍 Localized Diplomacy Tooltips • Time-Based Suffixes: Relationship breakd…Game update29 May 2026🔧 Update v0.2.00 — R&D Overhaul, Peace Demobilization & Province Missile Purge!🔧 Update v0.2.00 — R&D Overhaul, Peace Demobilization & Province Missile Purge! Hello Commanders! Welcome to version v0.2.00! This major milestone introduces a complete rebalancing of the technology R&D tree, fully automated post-war demobilization for military forces, and vital gameplay stability updates! Here is what's new in v0.2.00: 🧬 Complete Technology R&D Overhaul • Square-Root Progres…Game update28 May 2026🔧 Update v0.1.99 — Smart AI Economics, Dynamic Relations & Playtest Polish🔧 Update v0.1.99 — Smart AI Economics, Dynamic Relations & Playtest Polish Hello Commanders! This major update introduces critical improvements to AI economic planning, a complete resolution of frozen diplomatic relationships, enhanced multiplayer synchronization stability, and various playtest fixes! Here is what's new in v0.1.99: 📈 Smart AI Economics & Safety Floors • Treasury Reserve Floor…